摘要: Hierarchy 视窗 [MenuItem("GameObject/Tools/种树", priority = 0)] public static void ChreatTrees(){} Inspector 视窗 [MenuItem("CONTEXT/Model_BuildingFloor/设置 阅读全文
posted @ 2021-08-31 14:25 Jeanc 阅读(47) 评论(0) 推荐(0) 编辑