03 2010 档案

摘要:[代码] 阅读全文
posted @ 2010-03-25 14:43 包建强 阅读(2032) 评论(0) 推荐(0) 编辑
摘要:我这篇写的应该比脑袋好。 阅读全文
posted @ 2010-03-15 19:17 包建强 阅读(1612) 评论(5) 推荐(0) 编辑
摘要:Now it is time to resolve the issue left in chapter 8, when there are no obstructions between the distinction and original place, the sprite still use A* algorithm to find path, rather than moving bet... 阅读全文
posted @ 2010-03-01 16:06 包建强 阅读(3585) 评论(6) 推荐(0) 编辑
摘要:I introduced how to create map in the game in the previous chapters. The difficulty is the implementation inside the map, such as obstructions. Let me introduce another method to implement obstruction... 阅读全文
posted @ 2010-03-01 11:00 包建强 阅读(2098) 评论(0) 推荐(1) 编辑