03 2010 档案
摘要:Now it is time to resolve the issue left in chapter 8, when there are no obstructions between the distinction and original place, the sprite still use A* algorithm to find path, rather than moving bet...
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摘要:I introduced how to create map in the game in the previous chapters. The difficulty is the implementation inside the map, such as obstructions. Let me introduce another method to implement obstruction...
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