会xiaotie的一个TCP问题

xiaotie,你看我用红色标出来的两句话,这就是一旦掉线,Server就立刻会知道,并触发Disconnect事件。

 

复制代码
Code
namespace Communication.Server
{
    
public class SocketHelper
    {
        
public event EventHandler Disconnected;
        
public event EventHandler BuildText;

        
private TcpClient myClient;

        
private SplitBytes sb;
        
private byte[] recByte;

        
#region LoginStatus
        
private bool loginStatus;

        
public bool LoginStatus
        {
            
set { loginStatus = value; }
        }
        
#endregion

        
public SocketHelper(Object myClient)
        {
            
this.myClient = (TcpClient)myClient;

            sb 
= new SplitBytes();
            recByte 
= new byte[1024];
            loginStatus 
= false;
        }

        
public void ReadStream()
        {
            AsyncCallback GetStreamMsgCallback 
= new AsyncCallback(myReadCallBack);
            myClient.GetStream().BeginRead(recByte, 
01024, GetStreamMsgCallback, null);
        }

        
private void myReadCallBack(IAsyncResult ar)
        {
            
int numberOfBytesRead;

            
try
            {
                
lock (myClient.GetStream())
                {
                    numberOfBytesRead 
= myClient.GetStream().EndRead(ar);

                    if (numberOfBytesRead 1
)
                    {
                        
//If a value less than 1 received that means that client disconnected 
                        myClient.Close();
                        
//raise the Disconnected Event 
                        if (Disconnected != null)
                        {
                            EventArgs e 
= new EventArgs();
                            Disconnected(
null, e);
                        }
                        
return;
                    }
                }

                sb.AddBytes(recByte, numberOfBytesRead);
                recByte 
= new byte[1024];

                
if (myClient.GetStream().DataAvailable)
                {
                    myClient.GetStream().BeginRead(recByte, 
0, recByte.Length, new AsyncCallback(myReadCallBack), myClient.GetStream());
                }
                
else
                {
                    
if (BuildText != null)
                    {
                        Object obj 
= SerializationHelper.GetDeserializationObject(sb.ReceiveAllByte);

                        BuildText(obj, 
null);
                    }

                    sb.Dispose();

                    
if (loginStatus)
                    {
                        
lock (myClient.GetStream())
                        {
                            AsyncCallback GetStreamMsgCallback 
= new AsyncCallback(myReadCallBack);
                            myClient.GetStream().BeginRead(recByte, 
01024, GetStreamMsgCallback, null);
                        }
                    }
                }
            }
            
catch
            {
                myClient.Close();
                
if (Disconnected != null)
                {
                    EventArgs e 
= new EventArgs();
                    Disconnected(
null, e);
                }
            }
        }

        
public void Close()
        {
            myClient.Close();
        }

        
public void Send(object obj)
        {
            BinaryWriter writer 
= new BinaryWriter(myClient.GetStream()); ;
            writer.Write(SerializationHelper.GetSerializationBytes(obj));
            writer.Flush();
        } 
    }
}
复制代码

 

posted @   包建强  Views(1414)  Comments(7Edit  收藏  举报
编辑推荐:
· 如何编写易于单元测试的代码
· 10年+ .NET Coder 心语,封装的思维:从隐藏、稳定开始理解其本质意义
· .NET Core 中如何实现缓存的预热?
· 从 HTTP 原因短语缺失研究 HTTP/2 和 HTTP/3 的设计差异
· AI与.NET技术实操系列:向量存储与相似性搜索在 .NET 中的实现
阅读排行:
· 10年+ .NET Coder 心语 ── 封装的思维:从隐藏、稳定开始理解其本质意义
· 地球OL攻略 —— 某应届生求职总结
· 提示词工程——AI应用必不可少的技术
· Open-Sora 2.0 重磅开源!
· 周边上新:园子的第一款马克杯温暖上架
点击右上角即可分享
微信分享提示