摘要: Draw the same mesh multiple times using GPU instancing.可以免去创建和管理gameObj的开销并不是立即绘制,如需:Graphics.DrawMeshNow每帧调用一次,当帧发送绘制请求Meshes are not further culled by the view frustum or baked occluders, nor sorted... 阅读全文
posted @ 2017-10-25 17:58 Hichy 阅读(3630) 评论(0) 推荐(0) 编辑