<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
minWidth="955" minHeight="600">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<fx:Script>
<![CDATA[
import mx.events.CloseEvent;
import mx.managers.PopUpManager;
import mx.containers.TitleWindow;
import mx.controls.Alert;
private var initX:Number;
private var initY:Number;
private var borderCan:Canvas;
//测试用图片地址,可以用鼠标拖拽进行选择区域
[Bindable]private var imgPath:String="../images/img8.jpg";
private function downHander(e:MouseEvent):void{
if(borderCan!=null){
this.mainCan.removeChild(borderCan);
}
initX = preUploadImage.mouseX;
initY = preUploadImage.mouseY;
this.addEventListener(MouseEvent.MOUSE_MOVE,moveHandler);
this.addEventListener(MouseEvent.MOUSE_UP,upHander);
borderCan = new Canvas();
borderCan.width=1;
borderCan.height=1
borderCan.setStyle("borderStyle","solid");
borderCan.setStyle("borderColor","red");
borderCan.x=initX;
borderCan.y=initY;
this.mainCan.addChild(borderCan);
}
private var upX:Number;
private var upY:Number;
private function upHander(e:MouseEvent):void{
upX = borderCan.x
upY = borderCan.y
this.txtX.text ="X坐标:"+upX+" 宽度: "+borderCan.width;
this.txtY.text = "Y坐标:"+upY+" 高度: "+borderCan.height;
this.removeEventListener(MouseEvent.MOUSE_MOVE,moveHandler);
this.removeEventListener(MouseEvent.MOUSE_UP,upHander);
}
private function moveHandler(e:MouseEvent):void{
this.borderCan.width = this.mainCan.mouseX-initX;
this.borderCan.height = this.mainCan.mouseY - initY;
}
private var w:Number=0;
private var h:Number=0;
private function getImg():void{
w = borderCan.width;
h = borderCan.height;
//处理截图时候鼠标反向拖拽的坐标问题
var finalX:Number=borderCan.x;
var finalY:Number=borderCan.y;
if(w<0){
finalX = borderCan.x + w;
w= -w;
}
if(h<0){
finalY = borderCan.y + h;
h= -h;
}
//用bitmapdata全部获取预览图片的像素
var initBD:BitmapData = new BitmapData(preUploadImage.width,preUploadImage.height);
initBD.draw(preUploadImage);
var bytearray:ByteArray = new ByteArray();
//矩形为要截取区域
var re:Rectangle = new Rectangle(finalX,finalY,w,h);
bytearray = initBD.getPixels(re); //截取出所选区域的像素集合
var imgBD:BitmapData = new BitmapData(w,h);
bytearray.position=0; //必须的,当前的bytearray.position为最大长度,要设为从0开始读取
var fillre:Rectangle = new Rectangle(0,0,w,h);
imgBD.setPixels(fillre,bytearray); //将截取出的像素集合存在新的bitmapdata里,大小和截取区域一样
showImg(imgBD); //显示图片
}
private function showImg(e:BitmapData):void{
var t:TitleWindow = new TitleWindow();
t.showCloseButton=true;
t.addEventListener(CloseEvent.CLOSE,closeWindow);
t.width = w+t.getStyle("borderThickness");
t.height =h+t.getStyle("borderThickness")+t.getStyle("headerHeight");
var img:Image = new Image();
img.width = w;
img.height = h;
img.source = new Bitmap(e);
t.addChild(img);
PopUpManager.addPopUp(t,this,true);
PopUpManager.centerPopUp(t);
}
private function closeWindow(e:CloseEvent):void{
var t:TitleWindow = e.currentTarget as TitleWindow;
PopUpManager.removePopUp(t);
}
]]>
</fx:Script>
<mx:Canvas id="mainCan" width="600" height="400" borderColor="white" borderStyle="solid"
mouseDown="downHander(event)">
<mx:Image id="preUploadImage" width="100%" height="100%" source="{imgPath}">
</mx:Image>
</mx:Canvas>
<s:Button x="10" y="410" label="截图" click="getImg()" fontSize="12"/>
<s:Label id="txtX" x="100" y="410" text="Label"/>
<s:Label id="txtY" x="200" y="410" text="Label"/>
</s:Application>
注:本文章部分内容可能引用于网络,本人进行修改或注释,希望能够帮到更多的人。
作者
姓名:英雄小强
邮箱:hero88821@qq.com
QQ :659406804
MSN:hero821@msn.cn