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.NET and Flash Blog
异步调用

因为程序运行速度比较慢,所以要把长时间运行的代码进行异步处理。所以做了一个如下的测试:

Using directives

namespace testASycCall
{
    
public delegate void AsyncCaller();
    
class Program
    
{
        
void Call0()
        
{
            Console.WriteLine(
"Call0:Begin");
            System.Threading.Thread.Sleep(
2000);
            Console.WriteLine(
"Call0:End");
        }


        
void Call1()
        
{
            Console.WriteLine(
"Call1:Begin");
            System.Threading.Thread.Sleep(
2000);
            Console.WriteLine(
"Call1:End");
        }



        
static void Main(string[] args)
        
{
            Program p 
= new Program();
            Console.WriteLine(
"ready async call0");
            AsyncCaller ac 
= new AsyncCaller(p.Call0);
            Console.WriteLine(
"invoke async call0");
            IAsyncResult ar 
= ac.BeginInvoke(nullnull);
            Console.WriteLine(
"call call1");
            p.Call1();
            Console.WriteLine(
"call1 end");
            Console.WriteLine(
"wait call 0 end");
            ar.AsyncWaitHandle.WaitOne();
            Console.WriteLine(
"call 0 end");
        }

    }

}


程序运行结果如下:

ready async call0
invoke async call0
call call1
Call0:Begin
Call1:Begin
Call0:End
Call1:End
call1 end
wait call 0 end
call 0 end

看起来并行的还比较明显!

相同的例子在MSDN上面也有,如果你机器上装了MSDN的话,可以到这里看到原文。不过俺的例子好像比它的更明显些

 

posted on 2004-11-15 10:50  HelloSnoopy  阅读(404)  评论(0编辑  收藏  举报