Unity 一个简单的鼠标跟随
这份代码主要是根据鼠标在屏幕上的移动来操作摄像机
using UnityEngine; using System.Collections; public class LookAt:MonoBehaviour{ public Transform target;//摄像机跟随目标 public float distance;//摄像机跟随距离 public Vector2 mouseAngles;//鼠标在屏幕上的位置 public float yrotationMin; public float yrotationMax; public float xspeed; public float yspeed; void Start(){ mouseAngles.x=this.target.eulerAngles.x; mouseAngles.y=this.target.eulerAngles.y; distance=3; xspeed=200; yspeed=100; yrotationMax=60; yrotationMin=-30; } void LateUpdate(){ if(target){ mouseAngles.x+=Input.GetAxis("Mouse X")*xspeed*0.02f; mouseAngles.y+=Input.GetAxis("Mouse Y")*yspeed*0.02f; mouseAngles.y=transformAngle(mouseAngles.y,yrotationMin,yroataionMax); Quaternion rotation=Quaternion.Euler(mouseAngles.y,mouseAngles.x,0); //下面代码的作用为 使摄像机朝向目标 并在目标后方distance米处 Vector3 position=rotation*new Vector3(0.0f,0.0f,-distance)+target.position; this.transform.rotation=rotation; this.transform.position=position; } } float transformAngle(float angle,float min,float max){ if(angle<-360)angle+=360; if(angle>360)angle-=360; return Mathf.Clamp(angle,min,max); } }