HarmonyOS:NativeWindow 开发指导

 

场景介绍

NativeWindow是HarmonyOS本地平台化窗口,表示图形队列的生产者端。开发者可以通过NativeWindow接口进行申请和提交Buffer,配置Buffer属性信息。

针对NativeWindow,常见的开发场景如下:

● 通过NativeWindow提供的Native API接口申请图形Buffer,并将生产图形内容写入图形Buffer,最终提交Buffer到图形队列

● 在适配EGL层的eglswapbuffer接口时,进行申请和提交Buffer

接口说明

接口名

描述

OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow *window, OHNativeWindowBuffer **buffer, int *fenceFd)

通过OHNativeWindow对象申请一块OHNativeWindowBuffer,用以内容生产。

OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow *window, OHNativeWindowBuffer *buffer, int fenceFd, Region region)

通过OHNativeWindow将生产好内容的OHNativeWindowBuffer放回到Buffer队列中,用以内容消费。

OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow *window, int code,...)

设置/获取OHNativeWindow的属性,包括设置/获取宽高、内容格式等。

详细的接口说明请参考native_window

开发步骤

以下步骤描述了在HarmonyOS中如何使用NativeWindow提供的Native API接口,申请图形Buffer,并将生产图形内容写入图形Buffer后,最终提交Buffer到图形队列。

添加动态链接库

CMakeLists.txt中添加以下lib。

libace_ndk.z.so
libnative_window.so

  

头文件

#include <ace/xcomponent/native_interface_xcomponent.h>
#include <native_window/external_window.h>

  

1.  获取OHNativeWindow实例

可在OH_NativeXComponent_Callback提供的接口中获取OHNativeWindow,下面提供一份代码示例。XComponent模块的具体使用方法请参考XComponent开发指导

a.  在xxx.ets中添加一个XComponent组件。

XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'entry'})
    .width(360)
    .height(360)

  

b.  在 native c++ 层获取 NativeXComponent。

 

napi_value exportInstance = nullptr;
// 用来解析出被wrap了NativeXComponent指针的属性
napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance);
OH_NativeXComponent *nativeXComponent = nullptr;
// 通过napi_unwrap接口,解析出NativeXComponent的实例指针
napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent));
// 获取XComponentId
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize);

  

c.  定义 OH_NativeXComponent_Callback。

// 定义回调函数
void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window)
{
    // 可获取 OHNativeWindow 实例
    OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
    // ...
}
void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window)
{
    // 可获取 OHNativeWindow 实例
    OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
    // ...
}
void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window)
{
    // 可获取 OHNativeWindow 实例
    OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
    // ...
}
void DispatchTouchEventCB(OH_NativeXComponent* component, void* window)
{
    // 可获取 OHNativeWindow 实例
    OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
    // ...
}

  

初始化 OH_NativeXComponent_Callback
OH_NativeXComponent_Callback callback;
callback.OnSurfaceCreated = OnSurfaceCreatedCB;
callback.OnSurfaceChanged = OnSurfaceChangedCB;
callback.OnSurfaceDestroyed = OnSurfaceDestroyedCB;
callback.DispatchTouchEvent = DispatchTouchEventCB;
 

  

d.  将 OH_NativeXComponent_Callback 注册给 NativeXComponent。

注册回调函数
OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback);

  

2.  设置OHNativeWindowBuffer的属性。使用OH_NativeWindow_NativeWindowHandleOpt设置OHNativeWindowBuffer的属性。

// 设置 OHNativeWindowBuffer 的宽高
int32_t code = SET_BUFFER_GEOMETRY;
int32_t width = 0x100;
int32_t height = 0x100;
// 这里的nativeWindow是从上一步骤中的回调函数中获得的
int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height);

  

3.  从图形队列申请OHNativeWindowBuffer

OHNativeWindowBuffer* buffer = nullptr;
int fenceFd;
// 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例
OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow, &buffer, &fenceFd);
// 通过 OH_NativeWindow_GetBufferHandleFromNative 获取 buffer 的 handle
BufferHandle* bufferHandle = OH_NativeWindow_GetBufferHandleFromNative(buffer);

  

4.  内存映射mmap

#include <sys/mman.h>

// 使用系统接口mmap将bufferHandle对应的共享内存映射到用户空间,可以通过映射出来的虚拟地址向bufferHandle中写入图像数据
// bufferHandle->virAddr是bufferHandle在共享内存中的起始地址,bufferHandle->size是bufferHandle在共享内存中的内存占用大小
void* mappedAddr = mmap(bufferHandle->virAddr, bufferHandle->size, PROT_READ | PROT_WRITE, MAP_SHARED, bufferHandle->fd, 0);
if (mappedAddr == MAP_FAILED) {
    // mmap failed
}

5.  将生产的内容写入OHNativeWindowBuffer

static uint32_t value = 0x00;
value++;
uint32_t *pixel = static_cast<uint32_t *>(mappedAddr); // 使用mmap获取到的地址来访问内存
for (uint32_t x = 0; x < width; x++) {
    for (uint32_t y = 0;  y < height; y++) {
        *pixel++ = value;
    }
}

  

6.  提交OHNativeWindowBuffer到图形队列

// 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。
Region region{nullptr, 0};
// 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。
OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow, buffer, fenceFd, region);

  

7.  取消内存映射munmap

// 内存使用完记得去掉内存映射
int result = munmap(mappedAddr, bufferHandle->size);
if (result == -1) {
    // munmap failed
}

  

posted @ 2023-12-12 15:13  HarmonyOS开发者  阅读(340)  评论(0编辑  收藏  举报