HarmonyOS:NativeWindow 开发指导
场景介绍
NativeWindow是HarmonyOS本地平台化窗口,表示图形队列的生产者端。开发者可以通过NativeWindow接口进行申请和提交Buffer,配置Buffer属性信息。
针对NativeWindow,常见的开发场景如下:
● 通过NativeWindow提供的Native API接口申请图形Buffer,并将生产图形内容写入图形Buffer,最终提交Buffer到图形队列
● 在适配EGL层的eglswapbuffer接口时,进行申请和提交Buffer
接口说明
接口名 |
描述 |
OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow *window, OHNativeWindowBuffer **buffer, int *fenceFd) |
通过OHNativeWindow对象申请一块OHNativeWindowBuffer,用以内容生产。 |
OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow *window, OHNativeWindowBuffer *buffer, int fenceFd, Region region) |
通过OHNativeWindow将生产好内容的OHNativeWindowBuffer放回到Buffer队列中,用以内容消费。 |
OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow *window, int code,...) |
设置/获取OHNativeWindow的属性,包括设置/获取宽高、内容格式等。 |
详细的接口说明请参考native_window。
开发步骤
以下步骤描述了在HarmonyOS中如何使用NativeWindow提供的Native API接口,申请图形Buffer,并将生产图形内容写入图形Buffer后,最终提交Buffer到图形队列。
添加动态链接库
CMakeLists.txt中添加以下lib。
libace_ndk.z.so libnative_window.so
头文件
#include <ace/xcomponent/native_interface_xcomponent.h> #include <native_window/external_window.h>
1. 获取OHNativeWindow实例。
可在OH_NativeXComponent_Callback提供的接口中获取OHNativeWindow,下面提供一份代码示例。XComponent模块的具体使用方法请参考XComponent开发指导。
a. 在xxx.ets中添加一个XComponent组件。
XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'entry'}) .width(360) .height(360)
b. 在 native c++ 层获取 NativeXComponent。
napi_value exportInstance = nullptr; // 用来解析出被wrap了NativeXComponent指针的属性 napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance); OH_NativeXComponent *nativeXComponent = nullptr; // 通过napi_unwrap接口,解析出NativeXComponent的实例指针 napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent)); // 获取XComponentId char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize);
c. 定义 OH_NativeXComponent_Callback。
// 定义回调函数 void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); // ... } void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); // ... } void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); // ... } void DispatchTouchEventCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); // ... }
初始化 OH_NativeXComponent_Callback OH_NativeXComponent_Callback callback; callback.OnSurfaceCreated = OnSurfaceCreatedCB; callback.OnSurfaceChanged = OnSurfaceChangedCB; callback.OnSurfaceDestroyed = OnSurfaceDestroyedCB; callback.DispatchTouchEvent = DispatchTouchEventCB;
d. 将 OH_NativeXComponent_Callback 注册给 NativeXComponent。
注册回调函数 OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback);
2. 设置OHNativeWindowBuffer的属性。使用OH_NativeWindow_NativeWindowHandleOpt设置OHNativeWindowBuffer的属性。
// 设置 OHNativeWindowBuffer 的宽高 int32_t code = SET_BUFFER_GEOMETRY; int32_t width = 0x100; int32_t height = 0x100; // 这里的nativeWindow是从上一步骤中的回调函数中获得的 int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height);
3. 从图形队列申请OHNativeWindowBuffer。
OHNativeWindowBuffer* buffer = nullptr; int fenceFd; // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例 OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow, &buffer, &fenceFd); // 通过 OH_NativeWindow_GetBufferHandleFromNative 获取 buffer 的 handle BufferHandle* bufferHandle = OH_NativeWindow_GetBufferHandleFromNative(buffer);
4. 内存映射mmap。
#include <sys/mman.h> // 使用系统接口mmap将bufferHandle对应的共享内存映射到用户空间,可以通过映射出来的虚拟地址向bufferHandle中写入图像数据 // bufferHandle->virAddr是bufferHandle在共享内存中的起始地址,bufferHandle->size是bufferHandle在共享内存中的内存占用大小 void* mappedAddr = mmap(bufferHandle->virAddr, bufferHandle->size, PROT_READ | PROT_WRITE, MAP_SHARED, bufferHandle->fd, 0); if (mappedAddr == MAP_FAILED) { // mmap failed }
5. 将生产的内容写入OHNativeWindowBuffer。
static uint32_t value = 0x00; value++; uint32_t *pixel = static_cast<uint32_t *>(mappedAddr); // 使用mmap获取到的地址来访问内存 for (uint32_t x = 0; x < width; x++) { for (uint32_t y = 0; y < height; y++) { *pixel++ = value; } }
6. 提交OHNativeWindowBuffer到图形队列。
// 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。 Region region{nullptr, 0}; // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。 OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow, buffer, fenceFd, region);
7. 取消内存映射munmap。
// 内存使用完记得去掉内存映射 int result = munmap(mappedAddr, bufferHandle->size); if (result == -1) { // munmap failed }