进击的单例模式

一:幼年体(只适用于单线程)

1.设置单例

public class Singleton
    {
        private static Singleton _Singleton = null;
        public static Singleton CreateInstance()
        {
            if (_Singleton == null)
            {         
               _Singleton = new Singleton();
                Console.WriteLine("单例已被创建");
            }
            return _Singleton;
        }
    }        

2.使用单例

  static void Main(string[] args)
        {
            TaskFactory taskFactory = new TaskFactory();
            List<Task> taskList = new List<Task>();
            for (int i = 0; i < 5; i++)
            {   //当多个线程同时判断单例对象为空,那么这个对象将会被创建了几次,因此单例失去了意义
                taskList.Add(taskFactory.StartNew(()=> { Singleton s = Singleton.CreateIntance();  })); 
            }
            Console.ReadKey(); 
        } 

二:完全体(可适用于多线程)

设置单例时加一把锁,禁止多个线程同时访问该对象资源

    public class Singleton
    {
        private static Singleton s = null;
        private static object singletonLock = new object();  //锁同步
        public static Singleton CreateIntance()
        {
            lock (singletonLock)  
            {
                  if (s == null)
                  {
                      s = new Singleton();
                     Console.WriteLine("此类被创建"); 
                  } 
             }                    
            return s; 
        }
    }

三:究极体(当单例已被创建时,后者的线程无需再判断单例是否被创建)

    public class Singleton
    {
        private static Singleton s = null;
        private static object singletonLock = new object();  //锁同步
        public static Singleton CreateIntance()
        {
            if (s == null)
            {
                lock (singletonLock)   
                {
                    if (s == null)
                    {
                        s = new Singleton();
                        Console.WriteLine("此类被创建"); 
                    } 
                }     
            }                  
            return s; 
        }
    }
posted @ 2019-09-12 16:30  超级驼鹿  阅读(158)  评论(0编辑  收藏  举报
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