第十一篇、自定义指示器

1.扇形指示器

  1.0、绘制扇形

    首先画一个白色的扇形。创建一个MyLayer类继承自CALayer,重写它的绘图方法- (void)drawInContext:(CGContextRef)ctx

- (void)drawInContext:(CGContextRef)ctx
{
    CGContextSetRGBFillColor(ctx, 1, 1, 1, 1);
    CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1);
    CGContextMoveToPoint(ctx, CGRectGetMaxX(self.bounds)/2, CGRectGetMaxY(self.bounds));
    // 顺时针从-70度画到-110度 (0度是3点钟方向)
    CGContextAddArc(ctx, CGRectGetMaxX(self.bounds)/2, CGRectGetMaxY(self.bounds), 20,  -70 * M_PI / 180, -110 * M_PI / 180, 1);
    CGContextClosePath(ctx);
    CGContextDrawPath(ctx, kCGPathFillStroke);
}

  1.1、之后创建一个MyActiveView类继承自UIView,把上面创建的layer添加到MyActiveView上。

@implementation MyActiveView
{
    MyLayer *layer;
    CABasicAnimation *opacityAnim;
}
- (instancetype)initWithFrame:(CGRect)frame
{
    if (self = [super initWithFrame:frame]) {
        self.backgroundColor = [UIColor clearColor];

        CAReplicatorLayer *repLayer = [CAReplicatorLayer layer];
        repLayer.frame = self.bounds;
        [self.layer addSublayer:repLayer];

        // 画一个扇形的layer
        layer = [MyLayer layer];
        layer.frame = CGRectMake(0, 0, 22, 22);
        // 调用layer的drawInContext:进行绘图
        [layer setNeedsDisplay];
        // 设置2倍比率,防止边缘出现锯齿
        layer.contentsScale = 2;
        // 透明
        layer.opacity = 0;
        // 设置锚点
        layer.anchorPoint = CGPointMake(0.5, 0);
        // 设置第一个扇形layer的位置
        layer.position = CGPointMake(self.bounds.size.width/2, 0);
        [repLayer addSublayer:layer];

        // 设置透明度渐变的动画
        opacityAnim = [CABasicAnimation animationWithKeyPath:@"opacity"];
        // 透明度从1变为0
        opacityAnim.fromValue = [NSNumber numberWithFloat:1.0];
        opacityAnim.toValue = [NSNumber numberWithFloat:0];
        opacityAnim.removedOnCompletion = YES;
        opacityAnim.repeatCount = MAXFLOAT;
        CGFloat duration = 0.7;
        opacityAnim.duration = duration;
        [layer addAnimation:opacityAnim forKey:nil];

        int count = 8;
        CGFloat angle = M_PI * 2 / count;
        // 复制8个
        repLayer.instanceCount = count;
        // 绕z轴每隔angle角度复制一个
        repLayer.instanceTransform = CATransform3DMakeRotation(angle, 0, 0, 1);
        // 复制子层动画延迟时长
        repLayer.instanceDelay = duration / count;

        // 此视图绕z轴旋转22度
        CATransform3D transform = CATransform3DRotate(self.layer.transform, 22*M_PI/180, 0, 0, 1);
        self.layer.transform = transform;

        // 监听App进入前后台
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(stop) name:UIApplicationWillResignActiveNotification object:nil];
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(start) name:UIApplicationDidBecomeActiveNotification object:nil];
    }
    return self;
}
// 停止动画
- (void)stop
{
    [layer removeAllAnimations];
}
// 开始动画
- (void)start
{
    [layer addAnimation:opacityAnim forKey:nil];
}

1.2使用示例:

MyActiveView *activityView = [[MyActiveView alloc] initWithFrame:CGRectMake(self.view.bounds.size.width/2-25, self.view.bounds.size.height-200, 50, 50)];
[self.view addSubview:activityView];

 

2.圆形指示器

- (instancetype)initWithFrame:(CGRect)frame
{
    if (self = [super initWithFrame:frame]) {
        // 设置直径为self宽/高的最小值
        CGFloat diameter = MIN(frame.size.width, frame.size.height);

        CAShapeLayer *sLayer = [CAShapeLayer layer];
        sLayer.anchorPoint = CGPointMake(0.5, 0.5);
        sLayer.frame = CGRectMake(0, 0, diameter, diameter);
        sLayer.strokeColor = [UIColor greenColor].CGColor;
        sLayer.fillColor = [UIColor clearColor].CGColor;
        sLayer.lineWidth = 2;

        CGFloat raduis = diameter/2;
        UIBezierPath *roundPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(raduis, raduis)
                                                                 radius:raduis
                                                             startAngle:0
                                                               endAngle:(2*M_PI-M_PI_4)
                                                              clockwise:YES];
        sLayer.path = roundPath.CGPath;
        [self.layer addSublayer:sLayer];

        CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
        animation.fromValue = @0;
        animation.toValue = @(2*M_PI);
        animation.duration = 1.f;
        animation.repeatCount = CGFLOAT_MAX;
        [sLayer addAnimation:animation forKey:nil];
    }
    return self;
}

 

posted on 2016-08-24 09:29  久冬不雨  阅读(301)  评论(0编辑  收藏  举报