【C#】解析C#中管道流的使用
目录结构:
contents structure [+]
管道为进程间通信提供了一种可能。管道分为两种,一种是匿名管道,另一种是命名管道。
1.匿名管道(anonymous pipe)
匿名管道,匿名管道只提供在本地电脑进程间的通信。匿名管道比命名管道花费的开销更少,但提供的服务也比命名管道的少。匿名管道是单向的,而且不能用于网络通信。匿名管道只支持单服务器实例。
匿名管道不支持消息传输模式(PipeTransmissionMode.Message),仅支持字节传输模式(PipeTransmissionMode.Byte)。
创建匿名管道需要使用AnonymousPipeClientStream和AnonymousPipeServerStream类,下面的案例展示了匿名的管道的用法。
首先创建一个PipeServer.cs文件,其内容如下:
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.IO.Pipes; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PipeServer { class Program { static void Main(string[] args) { Process pipeClient1=new Process(); pipeClient1.StartInfo.FileName = @"PipeClient.exe"; //AnonymousPipeServerStream is an one-way pipe. in other words it's only support PipeDirection.In or PipeDirection.Out. //in this program, we use PipeDirection.Out for send data to clients. using (AnonymousPipeServerStream pipeServer = new AnonymousPipeServerStream(PipeDirection.Out, HandleInheritability.Inheritable)) { //send the client handle that from AnonymousPipeServerStream to client pipeClient1.StartInfo.Arguments = pipeServer.GetClientHandleAsString(); pipeClient1.StartInfo.UseShellExecute = false; pipeClient1.Start(); //closes the local copy of the AnonymousPipeClientStream object's handle //this method must be call after the client handle has been passed to the client //if this method isn't called, then the AnonymousPipeServerStream will not receive notice when client dispose of it's PipeStream object pipeServer.DisposeLocalCopyOfClientHandle(); try { using(StreamWriter sw=new StreamWriter(pipeServer)){ //automatic flush sw.AutoFlush = true; sw.WriteLine("SYNC"); //it'll block util the other end of pipe has been read all send bytes pipeServer.WaitForPipeDrain(); String temp=null; while(true){ temp=Console.ReadLine(); //send message to pipeclient from console sw.WriteLine(temp); //it'll block util the other end of pipe has been read all send bytes pipeServer.WaitForPipeDrain(); if(temp=="exit"){ break; } } } } catch (IOException e) { Console.WriteLine("[server] exception:{0}",e.Message); } } pipeClient1.WaitForExit(); pipeClient1.Close(); } } }
然后创建PipeClient.cs文件,内容如下:
using System; using System.Collections.Generic; using System.IO; using System.IO.Pipes; using System.Linq; using System.Text; using System.Threading.Tasks; class Program { static void Main(string[] args) { using (PipeStream pipeClient = new AnonymousPipeClientStream(PipeDirection.In, args[0])) { using (StreamReader sr = new StreamReader(pipeClient)) { String temp = null; Console.WriteLine("[client] wait for sync ..."); do{ temp = sr.ReadLine(); }while(!temp.StartsWith("SYNC")); Console.WriteLine("client in"); while ((temp = sr.ReadLine()) != null) { Console.WriteLine("[client] receive message: " + temp); if(temp=="exit"){ break; } } } Console.Write("[client] Press Enter to exist..."); Console.ReadLine(); } } }
这里只展示一个服务端一个客户端,但实际中可以有多个客户端。PipeClient.cs和PipeServer.cs应该在同一个文件夹下面,具体的路径由PipeServer.cs中加载客户端的路径决定,本例中是在同一路径下。然后可以使用csc将其都编译为可执行文件。
2.命名管道(named pipe)
命名管道和匿名管道的功能相似,但他们有如下两点区别:
- 命名管道既可以支持直接传输模式(PipeTransmissionMode.Byte),也可以支持消息传输模式(PipeTransmissionMode.Message)
- 命名管道既可以用于本地进程间的通信,也可以用于网络通信。
创建命名管道需要使用NamedPipeServerStream和NamedPipeClientStream类,下面的案例展示了命名管道的用法:
PipeServer.cs
using System; using System.Collections.Generic; using System.IO; using System.IO.Pipes; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace PipeServer { class Program { static void Main(string[] args) { Console.WriteLine("Waiting client to connect...\n"); using (NamedPipeServerStream pipeServer = new NamedPipeServerStream("testpipe", PipeDirection.InOut)) { //wait client to connect pipeServer.WaitForConnection(); Console.WriteLine("[server] a client connected"); StreamReader reader = new StreamReader(pipeServer); StreamWriter writer = new StreamWriter(pipeServer); writer.AutoFlush = true; String line = null; while ((line = reader.ReadLine()) != null) { Console.WriteLine("[server] receive message:"+line); writer.WriteLine("I'm fine"); pipeServer.WaitForPipeDrain(); if ("line" == "EXIT") { break; } } }; Console.ReadLine(); } } }
PipeClient.cs
using System; using System.Collections.Generic; using System.IO; using System.IO.Pipes; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PipeClient { class Program { static void Main(string[] args) { //initialize NamePipeClientStream with serverName,pipeName,pipeDirection using (NamedPipeClientStream pipeClient = new NamedPipeClientStream("host path", "testpipe", PipeDirection.InOut)) { Console.WriteLine("[client] Attemping to connect to pipe..."); pipeClient.Connect(); Console.WriteLine("[client] connected to pipe"); Console.WriteLine("[client] There are currently {0} pipe server instances open.",pipeClient.NumberOfServerInstances); StreamWriter writer = new StreamWriter(pipeClient); writer.AutoFlush = true; StreamReader reader = new StreamReader(pipeClient); String temp = ""; while (true) { temp = Console.ReadLine(); //send to server writer.WriteLine(temp); pipeClient.WaitForPipeDrain(); //read from server Console.WriteLine("[client] read message from server:"+reader.ReadLine()); if (temp == "EXIT") { break; } } } Console.ReadLine(); } } }
这里需要注意,"."代表本机地址。如果需要到其他服务器,替换就好了。