Shader "Custom/DoubleFace" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "" {}
}
SubShader {
Pass {
Cull Off
Blend SrcAlpha OneMinusSrcAlpha
Alphatest Greater 0
SetTexture [_MainTex] {
constantColor [_Color]
combine texture * constant }
}
}
}