Geo-Web

  博客园 :: 首页 :: 博问 :: 闪存 :: 新随笔 :: 联系 :: 订阅 订阅 :: 管理 ::
Direct3D 11 is a fairly straightforward extension of Direct3D 10.x, so you can start by learning Direct3D 10 and then move up to 11 if you want. See <http://msdn.microsoft.com/en-us/library/ff476190.aspx>
 
Probably the best 'starting material' is to look at these two presentations:
 
SIGGRAPH 2007 - Introduction to Direct3D 10 Course

Gamefest 2007 - "Windows to Reality: Getting the Most out of Direct 3D 10 Graphics in Your Games"

 
SlimDX is a pretty straight-forward managed projection of the native Direct3D APIs, so you should find this material useful even though it is primarily for C++.
-Chuck Walbourn Senior SDE,
http://blogs.msdn.com/chuckw/
 
C#+SlimDX+DX11初学实例
<http://www.rkoenig.eu/index.php?option=com_content&view=article&id=17:chapter-1-grundlagen&catid=6:directx10-basics&Itemid=3>
 

Drawing DirectX11 text using SlimDX  在DX11中使用D2D代替Sprite

http://www.aaronblog.us/?p=36

posted on 2012-02-15 15:32  Geo-Web  阅读(354)  评论(0编辑  收藏  举报