OpenGL导出渲染的图像到外部文件中
需要配置Freeimage库
- 首先下载好FreeImage
- 找打dist目录下的x32目录,将.h文件放在包含目录下;将lib文件放在库目录下,将dll放在运行目录下
保存渲染结果到png格式的图像:
void grab(const char * fileName)
{
unsigned char *mpixels = new unsigned char[SCR_WIDTH * SCR_HEIGHT * 4];//WIDTH和HEIGHT为所要保存的屏幕图像的宽度与高度
glReadBuffer(GL_FRONT);
glReadPixels(0, 0, SCR_WIDTH, SCR_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, mpixels);
glReadBuffer(GL_BACK);
for (int i = 0; i < (int)SCR_WIDTH*SCR_HEIGHT * 4; i += 4)
{
mpixels[i] ^= mpixels[i + 2] ^= mpixels[i] ^= mpixels[i + 2];
}
FIBITMAP* bitmap = FreeImage_Allocate(SCR_WIDTH, SCR_HEIGHT, 32, 8, 8, 8);
for (int y = 0; y < FreeImage_GetHeight(bitmap); y++)
{
BYTE *bits = FreeImage_GetScanLine(bitmap, y);
for (int x = 0; x < FreeImage_GetWidth(bitmap); x++)
{
bits[0] = mpixels[(y*SCR_WIDTH + x) * 4 + 0];
bits[1] = mpixels[(y*SCR_WIDTH + x) * 4 + 1];
bits[2] = mpixels[(y*SCR_WIDTH + x) * 4 + 2];
bits[3] = 255;
bits += 4;
}
}
bool bSuccess = FreeImage_Save(FIF_PNG, bitmap, fileName, PNG_DEFAULT);
FreeImage_Unload(bitmap);
}
保存渲染结果到bmp格式图像中
//抓取窗口中的像素
void grab()
{
FILE* pDummyFile;
FILE* pWritingFile;
GLubyte* pPixelData;
GLubyte BMP_Header[BMP_Header_Length];
GLint i, j;
GLint PixelDataLength;
// 计算像素数据的实际长度
i = SCR_WIDTH * 3; // 得到每一行的像素数据长度
while (i % 4 != 0) // 补充数据,直到 i是的倍数
++i; // 本来还有更快的算法,
// 但这里仅追求直观,对速度没有太高要求
PixelDataLength = i * SCR_HEIGHT;
// 分配内存和打开文件
pPixelData = (GLubyte*)malloc(PixelDataLength);
if (pPixelData == 0)
exit(0);
pDummyFile = fopen("whole.bmp", "rb");//从一个正确的bmp文件中读取前54个字节,修改其中的宽度和高度信息,就可以得到新的文件头
if (pDummyFile == 0)
exit(0);
pWritingFile = fopen("test.bmp", "wb");
if (pWritingFile == 0)
exit(0);
// 读取像素
// GL_UNPACK_ALIGNMENT指定OPenGL如何从数据缓冲区中解包图像数据
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glReadPixels(0, 0, SCR_WIDTH, SCR_HEIGHT, GL_BGR_EXT, GL_UNSIGNED_BYTE, pPixelData);
// 把 whole.bmp 的文件头复制为新文件的文件头
fread(BMP_Header, sizeof(BMP_Header), 1, pDummyFile);
fwrite(BMP_Header, sizeof(BMP_Header), 1, pWritingFile);
fseek(pWritingFile, 0x0012, SEEK_SET);
i = SCR_WIDTH;
j = SCR_HEIGHT;
fwrite(&i, sizeof(i), 1, pWritingFile);
fwrite(&j, sizeof(j), 1, pWritingFile);
fseek(pWritingFile, 0, SEEK_END);
fwrite(pPixelData, PixelDataLength, 1, pWritingFile);
// 释放内存和关闭文件
fclose(pDummyFile);
fclose(pWritingFile);
free(pPixelData);
}
不使用FreeImage库保存渲染结果到bitmap图像的实现(存在bug):
void saveSceneImage(const char * fileName)
{
GLint ViewPort[4];
glGetIntegerv(GL_VIEWPORT, ViewPort);
GLsizei ColorChannel = 3;
GLsizei bufferSize = ViewPort[2] * ViewPort[3] * sizeof(GLubyte)*ColorChannel;
GLubyte * ImgData = (GLubyte*)malloc(bufferSize);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glReadPixels(ViewPort[0], ViewPort[1], ViewPort[2], ViewPort[3], GL_BGR, GL_UNSIGNED_BYTE, ImgData);
FILE * saveTxt = NULL;
saveTxt = fopen("F:\\life\\image\\saveImage.txt", "w");
if (!saveTxt)
{
cout << "Cannot save the RGB value!" << endl;
getchar();
}
for (int i = 0; i < bufferSize / 3; i++)
{
fprintf(saveTxt, "%d %d %d\n", ImgData[3 * i], ImgData[3 * i], ImgData[3 * i]);
}
BITMAPFILEHEADER hdr;
BITMAPINFOHEADER infoHdr;
infoHdr.biSize = sizeof(BITMAPINFOHEADER);
infoHdr.biWidth = ViewPort[2];
infoHdr.biHeight = ViewPort[3];
infoHdr.biPlanes = 1;
infoHdr.biBitCount = 24;
infoHdr.biCompression = 0;
infoHdr.biSizeImage = ViewPort[2] * ViewPort[3] * 3;
infoHdr.biXPelsPerMeter = 0;
infoHdr.biYPelsPerMeter = 0;
infoHdr.biClrUsed = 0;
infoHdr.biClrImportant = 0;
hdr.bfType = 0x4D42;
hdr.bfReserved1 = 0;
hdr.bfReserved2 = 0;
hdr.bfOffBits = 54;
hdr.bfSize = (DWORD)(sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + ViewPort[2] * ViewPort[3] * 3);
FILE *fid = NULL;
if (!(fid = fopen(fileName, "wb+")))
{
cout << "Cannot load bmp image format!" << endl;
getchar();
}
fwrite(&hdr, 1, sizeof(BITMAPFILEHEADER), fid);
fwrite(&infoHdr, 1, sizeof(BITMAPINFOHEADER), fid);
fwrite(ImgData, 1, ViewPort[2] * ViewPort[2] * 3, fid);
fclose(fid);
free(ImgData);
cout << "Finished!!!" << endl;
}
Either Excellent or Rusty