C++设计模式——单例模式

参考这两个文章

https://blog.csdn.net/Acquisition0818/article/details/118079459

https://blog.csdn.net/cjbct/article/details/79266057

单例模式饿汉式.cpp

//饿汉式 即类产生的时候就创建好实例化对象,这是一种空间换时间的方式
#include<iostream>
using namespace std;
class Singleton
{
private:
    Singleton() { cout << "单例对象创建!" << endl; };
    Singleton(const Singleton&);
    Singleton& operator=(const Singleton&);
    ~Singleton() { cout << "单例对象销毁!" << endl; };

    static Singleton myInstance; // 单例对象在这里!
public:
    static Singleton* getInstance()
    {
        return &myInstance;
    }
};

Singleton Singleton::myInstance;
int main()
{
    Singleton* ct1 = Singleton::getInstance();
    Singleton* ct2 = Singleton::getInstance();
    Singleton* ct3 = Singleton::getInstance();

    return 0;
}
//输出
//单例对象创建!
//单例对象销毁!

单例模式饿汉式内存泄漏手动释放版本版.cpp

#include<iostream>
using namespace std;
class Singleton
{
private:
    Singleton() { cout << "单例对象创建!" << endl; };
    Singleton(const Singleton&);
    Singleton& operator=(const Singleton&);
    ~Singleton() { cout << "单例对象销毁!" << endl; };

    static Singleton* myInstance; // 这里改了!
public:
    static Singleton* getInstance()
    {
        return myInstance; // 这里也改了!
    }
    static void releaseInstance()
    {
        delete myInstance;
    }
};

Singleton* Singleton::myInstance = new Singleton();
int main()
{
    Singleton* ct1 = Singleton::getInstance();
    Singleton* ct2 = Singleton::getInstance();
    Singleton* ct3 = Singleton::getInstance();
    Singleton::releaseInstance();//手动释放
    return 0;
}
//输出
//单例对象创建!
//单例对象销毁!

 

单例模式饿汉式GC机制.cpp

#include<iostream>
using namespace std;
class Singleton
{
private:
    Singleton() { cout << "单例对象创建!" << endl; };
    Singleton(const Singleton&);
    Singleton& operator=(const Singleton&);
    ~Singleton() { cout << "单例对象销毁!" << endl; };
    static Singleton* myInstance;
public:
    static Singleton* getInstance()
    {
        return myInstance;
    }
private:
    // 定义一个内部类
    class GC {
    public:
        GC() {};
        ~GC()
        {
            if (nullptr != myInstance)
            {
                delete myInstance;
                myInstance = nullptr;
            }
        }
    };
    // 定义一个内部类的静态对象
    // 当该对象销毁时,顺带就释放myInstance指向的堆区资源
    static GC m_garbo;
};
Singleton* Singleton::myInstance = new Singleton();

Singleton::GC Singleton::m_garbo; // 注意这里!!
int main()
{
    Singleton* ct1 = Singleton::getInstance();
    Singleton* ct2 = Singleton::getInstance();
    Singleton* ct3 = Singleton::getInstance();

    return 0;
}
//输出
//单例对象创建!
//单例对象销毁!

 

 

单例模式饿汉式智能指针.cpp

#include<iostream>
#include<memory>
using namespace std;
class Singleton
{
private:
    Singleton() { cout << "单例对象创建!" << endl; };
    Singleton(const Singleton&);
    Singleton& operator=(const Singleton&);
    ~Singleton() { cout << "单例对象销毁!" << endl; };
    static void Destory(Singleton*) { cout << "在这里销毁单例对象!" << endl; };//注意这里
    static shared_ptr<Singleton> myInstance;
public:
    static shared_ptr<Singleton> getInstance()
    {
        return myInstance;
    }

};

shared_ptr<Singleton> Singleton::myInstance(new Singleton(), Singleton::Destory);
int main()
{
    shared_ptr<Singleton>  ct1 = Singleton::getInstance();
    shared_ptr<Singleton>  ct2 = Singleton::getInstance();
    shared_ptr<Singleton>  ct3 = Singleton::getInstance();
    return 0;
}

//输出
//单例对象创建!
//在这里销毁单例对象!

单例模式懒汉式.cpp

//饿汉式 即在需要的时候,才创建对象,这是一种时间换空间的方式
#include<iostream>
using namespace std;
class Singleton
{
private:
    Singleton() { cout << "单例对象创建!" << endl; };
    Singleton(const Singleton&);
    Singleton& operator=(const Singleton&);
    ~Singleton() { cout << "单例对象销毁!" << endl; };
public:
    static Singleton* getInstance()
    {
        static Singleton myInstance;
        return &myInstance;
    }
};

int main()
{
    Singleton* ct1 = Singleton::getInstance();
    Singleton* ct2 = Singleton::getInstance();
    Singleton* ct3 = Singleton::getInstance();
    return 0;
}
//输出
//单例对象创建!
//单例对象销毁!

单例模式懒汉式GC机制.cpp

#include<iostream>
#include<memory>
using namespace std;
class Singleton
{
private:
    Singleton() { cout << "单例对象创建!" << endl; };
    Singleton(const Singleton&);
    Singleton& operator=(const Singleton&);
    ~Singleton() { cout << "单例对象销毁!" << endl; };

    static Singleton* myInstance;
public:
    static Singleton* getInstance()
    {
        if (nullptr == myInstance)
        {
            myInstance = new Singleton();
        }
        return myInstance;
    }
private:
    // 定义一个内部类
    class GC {
    public:
        GC() {};
        ~GC()
        {
            if (nullptr != myInstance)
            {
                delete myInstance;
                myInstance = nullptr;
            }
        }
    };
    // 定义一个内部类的静态对象
    // 当该对象销毁时,顺带就释放myInstance指向的堆区资源
    static GC m_garbo;
};
Singleton* Singleton::myInstance = nullptr;
Singleton::GC Singleton::m_garbo;
int main()
{
    Singleton* ct1 = Singleton::getInstance();
    Singleton* ct2 = Singleton::getInstance();
    Singleton* ct3 = Singleton::getInstance();

    return 0;
}
//输出
//单例对象创建!
//单例对象销毁!

 

单例模式懒汉式GC机制多线程.cpp

#include <iostream>
using namespace std;
#include <mutex>

class Singleton {
private:
    Singleton() { cout << "单例对象创建!" << endl; }  //构造函数

    static Singleton* m_pSingleton;
    static mutex m_mutex; //

public:
    static Singleton* GetInstance() {
        if (m_pSingleton == nullptr) {
            std::lock_guard<std::mutex> lock(m_mutex);  //加锁
            if (m_pSingleton == nullptr) {
                m_pSingleton = new Singleton();
            }
        }
        return m_pSingleton;
    }

private:
    //GC机制
    class GC {
    public:
        GC() {}

        ~GC() {
            //可以在这里销毁所有的资源,例如:db连接、文件句柄等
            if (m_pSingleton != nullptr) {
                cout << "在这里销毁单例对象" << endl;
                delete m_pSingleton;
                m_pSingleton = nullptr;
            }
        }
    };
    static GC gc;
};

Singleton* Singleton::m_pSingleton = nullptr;
Singleton::GC Singleton::gc;

mutex Singleton::m_mutex;  //注意这里一定要写

int main() {
    Singleton* st1 = Singleton::GetInstance();
    Singleton* st2 = Singleton::GetInstance();
    Singleton* st3 = Singleton::GetInstance();

    return 0;
}
//输出
//单例对象创建!
//在这里销毁单例对象

 

posted @ 2022-02-23 15:26  冰糖葫芦很乖  阅读(611)  评论(0编辑  收藏  举报