C++设计模式——中介者模式
中介者模式(Mediator),用一个中介对象来封装一系列的对象交互。中介者使各对象不需要显示得相互引用,从而使得其耦合松散,而且可以独立地改变他们之间得交互
代码:
//中介者模式(Mediator),用一个中介对象来封装一系列的对象交互。中介者使各对象不需要显示得相互引用,从而使得其耦合松散,而且可以独立地改变他们之间得交互 #include <iostream> #include <string> using namespace std; #define SAFE_DELETE(p) if(p) {delete p; p = NULL} class Mediator; //抽象同事类 class Colleague { public: Colleague(Mediator* pMediator) : m_pMediator(pMediator) {}; //得到中介者对象 virtual void Send(char* message) = 0; protected: Mediator* m_pMediator; }; //具体同事1 class ConcreteColleague1 : public Colleague { public: ConcreteColleague1(Mediator* pMediator) : Colleague(pMediator) {}; virtual void Send(char* message); void Notify(char* message) { cout << "同事1得到消息:" << message << endl; } }; //具体同事2 class ConcreteColleague2 : public Colleague { public: ConcreteColleague2(Mediator* pMediator) : Colleague(pMediator) {}; virtual void Send(char* message); void Notify(char* message) { cout << "同事2得到消息:" << message << endl; } }; //主管 class Mediator { public: virtual void Send(char* message, Colleague* pColleague) = 0; }; void ConcreteColleague1::Send(char* message) { m_pMediator->Send(message, this); } void ConcreteColleague2::Send(char* message) { m_pMediator->Send(message, this); } //具体主管 class ConcreteMediator : public Mediator { public: //重写声明方法 实现了两个对象得通信 void Send(char* message, Colleague* pColleague) { ConcreteColleague1* pConcreteColleague1 = dynamic_cast<ConcreteColleague1*>(pColleague); if (pConcreteColleague1) { cout << "消息来自同事1" << endl; if (m_pColleague2) { m_pColleague2->Notify(message); } } else { cout << "消息来自同事2" << endl; if (m_pColleague1) { m_pColleague1->Notify(message); } } } //具体主管了解改组下的所有得同事.... 所以拥有同事1和同事2得所有属性 void setColleague1(Colleague* pColleague) { m_pColleague1 = dynamic_cast<ConcreteColleague1*>(pColleague); } void setColleague2(Colleague* pColleague) { m_pColleague2 = dynamic_cast<ConcreteColleague2*>(pColleague); } private: ConcreteColleague1* m_pColleague1; //同事1 ConcreteColleague2* m_pColleague2; //同事2 }; int main(int argc, char** argv) { Mediator* pMediator = new ConcreteMediator(); Colleague* pColleague1 = new ConcreteColleague1(pMediator); Colleague* pColleague2 = new ConcreteColleague2(pMediator); ConcreteMediator* pConcreteMediator = dynamic_cast<ConcreteMediator*>(pMediator); pConcreteMediator->setColleague1(pColleague1); pConcreteMediator->setColleague2(pColleague2); char message1[128] = "你吃饭了吗?"; pColleague1->Send(message1); char message2[128] = "还没呢"; pColleague2->Send(message2); delete pColleague1; delete pColleague2; delete pMediator; return 0; }
中介者模式一般应用于一组对象以定义良好但是复杂的方式进行通信的场合
想定制一个分布在多个类中的i行为,而又不像生成太多的子类的场合