常用宏定义总结
常用的宏定义总结
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 | // // PrefixHeader.pch // JNdefine // // Created by Titan on 16/3/15. // Copyright © 2016年 Aaron Wong. All rights reserved. // #ifndef PrefixHeader_pch #define PrefixHeader_pch //----------------------INSTALLATION 安装方法---------------------------- //Added the prefix header file to PROJECT: //1.Creat a new PCH files and named it with "PrefixHeader.pch"(default name or anything you want) . //2.Click next and go to Build Settings search Prefix Header. //3.Double click the blank address and put this address: $(SRCROOT)/$(PROJECT_NAME)/PrefixHeader.pch //THEN YOU CAN USE THIS IN EVERY FILES IN THIS PROJECT. Good luck. //如何安装: //1.创建新pch文件,默认名字即可: "PrefixHeader.pch". //2.点击下一步再去Build Settings 搜索Prefix Header. //3.找到Prefix Header并且双击,输入$(SRCROOT)/$(PROJECT_NAME)/PrefixHeader.pch //现在你可以在项目内任何文件调用宏定义了,祝一切顺利. // Include any system framework and library headers here that should be included in all compilation units. // You will also need to set the Prefix Header build setting of one or more of your targets to reference this file. //#endif /* PrefixHeader_pch */ //----------------------ABOUT SCREEN & SIZE 屏幕&尺寸 ---------------------------- /** iPad Air {{0, 0}, {768, 1024}} iphone4s {{0, 0}, {320, 480}} 960*640 iphone5 5s {{0, 0}, {320, 568}} 1136*640 iphone6 6s {{0, 0}, {375, 667}} 1334*750 iphone6Plus 6sPlus {{0, 0}, {414, 736}} 1920*1080 Apple Watch 1.65inches(英寸) 320*640 */ #define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width) #define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height) #define kTabBarH 49.0f #define kStatusBarH 20.0f #define kNavigationBarH 44.0f #define SCREEN_POINT (float)SCREEN_WIDTH/320.f #define SCREEN_H_POINT (float)SCREEN_HEIGHT/480.f //判断是否 Retina屏、设备是否iPhone 5、是否是iPad #define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO) /** 判断是否为iPhone */ #define isiPhone (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) /** 判断是否是iPad */ #define isiPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) /** 判断是否为iPod */ #define isiPod ([[[UIDevice currentDevice] model] isEqualToString:@"iPod touch"]) /** 设备是否为iPhone 4/4S 分辨率320x480,像素640x960,@2x */ #define iPhone4 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO) /** 设备是否为iPhone 5C/5/5S 分辨率320x568,像素640x1136,@2x */ #define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO) /** 设备是否为iPhone 6 分辨率375x667,像素750x1334,@2x */ #define iPhone6 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(750, 1334), [[UIScreen mainScreen] currentMode].size) : NO) /** 设备是否为iPhone 6 Plus 分辨率414x736,像素1242x2208,@3x */ #define iPhone6P ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1242, 2208), [[UIScreen mainScreen] currentMode].size) : NO) //----------------------ABOUT SYSTYM & VERSION 系统与版本 ---------------------------- //Get the OS version. 判断操作系统版本 #define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue] #define CurrentSystemVersion ([[UIDevice currentDevice] systemVersion]) #define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0]) //judge the simulator or hardware device 判断是真机还是模拟器 #if TARGET_OS_IPHONE //iPhone Device #endif #if TARGET_IPHONE_SIMULATOR //iPhone Simulator #endif /** 获取系统版本 */ #define iOS_VERSION ([[[UIDevice currentDevice] systemVersion] floatValue]) #define CurrentSystemVersion ([[UIDevice currentDevice] systemVersion]) /** 是否为iOS6 */ #define iOS6 (([[[UIDevice currentDevice] systemVersion] floatValue] >= 6.0) ? YES : NO) /** 是否为iOS7 */ #define iOS7 (([[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0) ? YES : NO) /** 是否为iOS8 */ #define iOS8 (([[[UIDevice currentDevice] systemVersion] floatValue] >= 8.0) ? YES : NO) /** 是否为iOS9 */ #define iOS9 (([[[UIDevice currentDevice] systemVersion] floatValue] >= 9.0) ? YES : NO) /** 获取当前语言 */ #define kCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0]) //----------------------ABOUT PRINTING LOG 打印日志 ---------------------------- //Using dlog to print while in debug model. 调试状态下打印日志 #ifdef DEBUG # define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__); #else # define DLog(...) #endif //Printing while in the debug model and pop an alert. 模式下打印日志,当前行 并弹出一个警告 #ifdef DEBUG # define ULog(fmt, ...) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[NSString stringWithFormat:@"%s\n [Line %d] ", __PRETTY_FUNCTION__, __LINE__] message:[NSString stringWithFormat:fmt, ##__VA_ARGS__] delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [alert show]; } #else # define ULog(...) #endif /** print 打印rect,size,point */ #ifdef DEBUG #define kLogPoint(point) NSLog(@"%s = { x:%.4f, y:%.4f }", #point, point.x, point.y) #define kLogSize(size) NSLog(@"%s = { w:%.4f, h:%.4f }", #size, size.width, size.height) #define kLogRect(rect) NSLog(@"%s = { x:%.4f, y:%.4f, w:%.4f, h:%.4f }", #rect, rect.origin.x, rect.origin.y, rect.size.width, rect.size.height) #endif //----------------------ABOUT COLOR 颜色相关 ---------------------------- #define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1] #define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)] // rgb颜色转换(16进制->10进制) #define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0] //带有RGBA的颜色设置 #define COLOR(R, G, B, A) [UIColor colorWithRed:R/255.0 green:G/255.0 blue:B/255.0 alpha:A] #define kClearColor [UIColor clearColor] #define COLOR_BLUE_ UIColorFromRGB(0x41CEF2) #define COLOR_GRAY_ UIColorFromRGB(0xababab) //171 #define COLOR_333 UIColorFromRGB(0x333333) //51 #define COLOR_666 UIColorFromRGB(0x666666) //102 #define COLOR_888 UIColorFromRGB(0x888888) //136 #define COLOR_999 UIColorFromRGB(0x999999) //153 #define COLOR_PLACEHOLD_ UIColorFromRGB(0xc5c5c5) //197 #define COLOR_RED_ UIColorFromRGB(0xff5400) //红色 #define COLOR_GREEN_ UIColorFromRGB(0x31d8ab)//绿色 #define COLOR_YELLOW_ UIColorFromRGB(0xffa200)//黄色 #define COLOR_SEPARATE_LINE UIColorFromRGB(0xC8C8C8)//200 #define COLOR_LIGHTGRAY COLOR(200, 200, 200, 0.4)//淡灰色 #define MAX_WIDTH_10 (SCREEN_WIDTH-20) #define MAX_WIDTH_15 (SCREEN_WIDTH-30) //----------------------ABOUT IMAGE 图片 ---------------------------- //LOAD LOCAL IMAGE FILE 读取本地图片 #define LOADIMAGE(file,ext) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]] //DEFINE IMAGE 定义UIImage对象// imgView.image = IMAGE(@"Default.png"); #define IMAGE(A) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:A ofType:nil]] //DEFINE IMAGE 定义UIImage对象 #define ImageNamed(_pointer) [UIImage imageNamed:[UIUtil imageName:_pointer]] //BETTER USER THE FIRST TWO WAY, IT PERFORM WELL. 优先使用前两种宏定义,性能高于后面. //----------------------SOMETHING ELSE 其他 ---------------------------- #define intToStr(S) [NSString stringWithFormat:@"%d",S] // //#define NotificationWarning(msg) [JDStatusBarNotification showWithStatus:msg dismissAfter:2.0 styleName:JDStatusBarStyleWarning] // //#define NotificationError(msg) [JDStatusBarNotification showWithStatus:msg dismissAfter:2.0 styleName:JDStatusBarStyleError] // //#define NotificationSuccess(msg) [JDStatusBarNotification showWithStatus:msg dismissAfter:2.0 styleName:JDStatusBarStyleSuccess] /** * the saving objects 存储对象 * * @param __VALUE__ V * @param __KEY__ K * * @return */ #define UserDefaultSetObjectForKey(__VALUE__,__KEY__) \ {\ [[ NSUserDefaults standardUserDefaults] setObject:__VALUE__ forKey:__KEY__];\ [[ NSUserDefaults standardUserDefaults] synchronize];\ } /** * get the saved objects 获得存储的对象 */ #define UserDefaultObjectForKey(__KEY__) [[NSUserDefaults standardUserDefaults] objectForKey:__KEY__] /** * delete objects 删除对象 */ #define UserDefaultRemoveObjectForKey(__KEY__) \ {\ [[ NSUserDefaults standardUserDefaults] removeObjectForKey:__KEY__];\ [[ NSUserDefaults standardUserDefaults] synchronize];\ } #define PLIST_TICKET_INFO_EDIT [NSHomeDirectory() stringByAppendingString:@"/Documents/data.plist"] //edit the plist #define TableViewCellDequeueInit(__INDETIFIER__) [tableView dequeueReusableCellWithIdentifier:(__INDETIFIER__)]; #define TableViewCellDequeue(__CELL__,__CELLCLASS__,__INDETIFIER__) \ {\ if (__CELL__ == nil ) {\ __CELL__ = [[__CELLCLASS__ alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:__INDETIFIER__];\ }\ } #define KEYWINDOW [UIApplication sharedApplication].keyWindow //Show Alert, brackets is the parameters. 宏定义一个弹窗方法,括号里面是方法的参数 #define ShowAlert UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Warning." message:nil delegate:self cancelButtonTitle:@"cancel" otherButtonTitles: @"OK"];[alert show]; #endif //define an API 定义一个API #define APIURL @"http://www.google.com" //login the API 登陆API #define APILogin [APIURL stringByAppendingString:@"Login"] //GCD #define GCDWithGlobal(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block) #define GCDWithMain(block) dispatch_async(dispatch_get_main_queue(),block) //NSUserDefaults 实例化 #define USER_DEFAULT [NSUserDefaults standardUserDefaults] //单例化 一个类 #define SYNTHESIZE_SINGLETON_FOR_CLASS(classname) \ \ static classname *shared##classname = nil ; \ \ + (classname *)shared##classname \ { \ @synchronized ( self ) \ { \ if (shared##classname == nil ) \ { \ shared##classname = [[ self alloc] init]; \ } \ } \ \ return shared##classname; \ } \ \ + ( id )allocWithZone:( NSZone *)zone \ { \ @synchronized ( self ) \ { \ if (shared##classname == nil ) \ { \ shared##classname = [ super allocWithZone:zone]; \ return shared##classname; \ } \ } \ \ return nil ; \ } \ \ - ( id )copyWithZone:( NSZone *)zone \ { \ return self ; \ } /** 快速查询一段代码的执行时间 */ /** 用法 TICK do your work here TOCK */ #define TICK NSDate *startTime = [NSDate date]; #define TOCK NSLog(@"Time:%f", -[startTime timeIntervalSinceNow]); |
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