等级渲染
private void 等级图ToolStripMenuItem_Click(object sender, EventArgs e)
{
//获取当前图层 ,并把它设置成IGeoFeatureLayer的实例
IMap pMap = axMapControl1.Map;
ILayer pLayer = pMap.get_Layer(0) as IFeatureLayer;
IFeatureLayer pFeatureLayer = pLayer as IFeatureLayer;
IGeoFeatureLayer pGeoFeatureLayer = pLayer as IGeoFeatureLayer;
//获取图层上的feature
IFeatureClass pFeatureClass = pFeatureLayer.FeatureClass;
IFeatureCursor pFeatureCursor = pFeatureClass.Search(null, false);
IFeature pFeature = pFeatureCursor.NextFeature();
//
//定义所需的接口对象和相关变量
IClassBreaksUIProperties pUIProperties;
object dataValues;
object dataFrequency;
//double[] cb;
int breakIndex;
long ClassesCount;
int numClass;
numClass = 10;
double[] Classes;
//
/* We're going to retrieve frequency data from a population
field and then classify this data*/
ITable pTable;
pTable = pFeatureClass as ITable;
IBasicHistogram pBasicHist = new BasicTableHistogram();
ITableHistogram pTableHist;
pTableHist = (ITableHistogram)pBasicHist;
//Get values and frequencies for the population field into a table histogram object
pTableHist.Field = "ID";
pTableHist.Table = pTable;
pBasicHist.GetHistogram(out dataValues, out dataFrequency);
IClassifyGEN pClassifyGEN = new Quantile();
pClassifyGEN.Classify(dataValues, dataFrequency, ref numClass);
Classes = (double[])pClassifyGEN.ClassBreaks;
ClassesCount = long.Parse(Classes.GetUpperBound(0).ToString());
//Initialise a new class breaks renderer and supply the number of class breaks and the field to perform the class breaks on.
IClassBreaksRenderer pClassBreaksRenderer = new ClassBreaksRenderer();
pClassBreaksRenderer.Field = "ID";
//pClassBreaksRenderer.BreakCount = ClassesCount;
pClassBreaksRenderer.MinimumBreak = Classes[0];
pClassBreaksRenderer.SortClassesAscending = true;
//设置着色对象的分级数目
pClassBreaksRenderer.BreakCount = int.Parse(ClassesCount.ToString());
//创建并设置随机色谱
IAlgorithmicColorRamp pColorRamp = new AlgorithmicColorRamp();
pColorRamp.Algorithm = esriColorRampAlgorithm.esriCIELabAlgorithm;
IEnumColors pEnumColors;
IRgbColor pColor1 = new RgbColor();
IRgbColor pColor2 = new RgbColor();
pColor1.Red = 255;
pColor1.Green = 210;
pColor1.Blue = 210;
pColor2.Red = 190;
pColor2.Green = 0;
pColor2.Blue = 170;
pColorRamp.FromColor = pColor1;
pColorRamp.ToColor = pColor2;
pColorRamp.Size = numClass;
bool ok = true;
pColorRamp.CreateRamp(out ok);
pEnumColors = pColorRamp.Colors;
pEnumColors.Reset();// use this interface to set dialog properties
pUIProperties = pClassBreaksRenderer as IClassBreaksUIProperties;
pUIProperties.ColorRamp = "Custom";
ISimpleFillSymbol pSimpleMarkerSymbol = new SimpleFillSymbol();
IColor pColor;
int[] colors = new int[numClass];
// be careful, indices are different for the diff lists
for (breakIndex = 0; breakIndex < ClassesCount; breakIndex++)
{
pClassBreaksRenderer.set_Label(breakIndex, Classes[breakIndex] + " - " + Classes[breakIndex + 1]);
pUIProperties.set_LowBreak(breakIndex, Classes[breakIndex]);
pSimpleMarkerSymbol = new SimpleFillSymbol();
pColor = pEnumColors.Next();
pSimpleMarkerSymbol.Color = pColor;
colors[breakIndex] = pColor.RGB;
pClassBreaksRenderer.set_Symbol(breakIndex, (ISymbol)pSimpleMarkerSymbol);
pClassBreaksRenderer.set_Break(breakIndex, Classes[breakIndex + 1]);
}
//将等级图渲染对象与渲染图层挂钩
pGeoFeatureLayer.Renderer = (IFeatureRenderer)pClassBreaksRenderer;
//刷新地图和TOOCotrol
IActiveView pActiveView = axMapControl1.Map as IActiveView;
pActiveView.Refresh();
}
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