iOS中正确的截屏姿势
昨天写了个用到截屏功能的插件,结果问题不断,今天终于解决好了,把debug过程中所有尝试过的截屏方法都贴出来吧~
第一种
这是iOS 3时代开始就被使用的方法,它被废止于iOS 7。iOS的私有方法,效率很高。
#import extern "C" CGImageRef UIGetScreenImage(); UIImage * screenshot(void) NS_DEPRECATED_IOS(3_0,7_0); UIImage * screenshot(){ UIImage *image = [UIImage imageWithCGImage:UIGetScreenImage()]; return image; }
第二种
这是在比较常见的截图方法,不过不支持Retina屏幕。
UIImage * screenshot(UIView *); UIImage * screenshot(UIView *view){ UIGraphicsBeginImageContext(view.frame.size); [view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return image; }
第三种
从iPhone 4、iPod Touch 4开始,Apple逐渐采用Retina屏幕,于是在iOS 4的SDK中我们有了,上面的截图方法也自然变成了这样。
UIImage * screenshot(UIView *) NS_AVAILABLE_IOS(4_0); UIImage * screenshot(UIView *view){ if(UIGraphicsBeginImageContextWithOptions != NULL) { UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, 0.0); } else { UIGraphicsBeginImageContext(view.frame.size); } [view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return image; }
第四种
或许你会说有时Hook的是一个按钮的方法,用第三个方法的话,根本找不到view来传值,不过还好,iOS 7又提供了一些UIScreen的API。
UIImage * screenshot(void) NS_AVAILABLE_IOS(7_0); UIImage * screenshot(){ UIView * view = [[UIScreen mainScreen] snapshotViewAfterScreenUpdates:YES]; if(UIGraphicsBeginImageContextWithOptions != NULL) { UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, 0.0); } else { UIGraphicsBeginImageContext(view.frame.size); } [view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return image; }
第五种
@interface SBScreenShotter : NSObject + (id)sharedInstance; - (void)saveScreenshot:(_Bool)arg1; @end
然后直接
[[SBScreenShotter sharedInstance] saveScreenshot:YES];
一 道白光之后,咱们就模拟了用户截屏的动作,不过这个方法在只需要截屏时比较好,如果要对屏幕录像(其实就是不断截图)的话,那不得闪瞎了。。而且我们也拿 不到UIImage的实例去拼成一个视频呀。即使通过Hook别的类拿到UIImage的实例,这个私有API的效率大概也是达不到30FPS的视频要求 的。
那么现在我们有5种方法了,第一种是私有API,私有API通常效率和质量都比Documented API的好,可是它在iOS 7以后就被废除了啊,就没有别的了吗?
答案当然是————有的!用Private Framework来完成这项任务!直接走底层拿屏幕的缓冲数据,然后生成UIImage的实例。
第六种
#import #import #import #import #import extern "C" IOReturn IOSurfaceLock(IOSurfaceRef buffer, uint32_t options, uint32_t *seed); extern "C" IOReturn IOSurfaceUnlock(IOSurfaceRef buffer, uint32_t options, uint32_t *seed); extern "C" size_t IOSurfaceGetWidth(IOSurfaceRef buffer); extern "C" size_t IOSurfaceGetHeight(IOSurfaceRef buffer); extern "C" IOSurfaceRef IOSurfaceCreate(CFDictionaryRef properties); extern "C" void *IOSurfaceGetBaseAddress(IOSurfaceRef buffer); extern "C" size_t IOSurfaceGetBytesPerRow(IOSurfaceRef buffer); extern const CFStringRef kIOSurfaceAllocSize; extern const CFStringRef kIOSurfaceWidth; extern const CFStringRef kIOSurfaceHeight; extern const CFStringRef kIOSurfaceIsGlobal; extern const CFStringRef kIOSurfaceBytesPerRow; extern const CFStringRef kIOSurfaceBytesPerElement; extern const CFStringRef kIOSurfacePixelFormat; enum { kIOSurfaceLockReadOnly =0x00000001, kIOSurfaceLockAvoidSync =0x00000002 }; UIImage * screenshot(void); UIImage * screenshot(){ IOMobileFramebufferConnection connect; kern_return_t result; CoreSurfaceBufferRef screenSurface = NULL; io_service_t framebufferService = IOServiceGetMatchingService(kIOMasterPortDefault,IOServiceMatching("AppleH1CLCD")); if(!framebufferService) framebufferService = IOServiceGetMatchingService(kIOMasterPortDefault,IOServiceMatching("AppleM2CLCD")); if(!framebufferService) framebufferService = IOServiceGetMatchingService(kIOMasterPortDefault,IOServiceMatching("AppleCLCD")); result = IOMobileFramebufferOpen(framebufferService, mach_task_self(), 0, &connect); result = IOMobileFramebufferGetLayerDefaultSurface(connect, 0, &screenSurface); uint32_t aseed; IOSurfaceLock((IOSurfaceRef)screenSurface, 0x00000001, &aseed); size_t width = IOSurfaceGetWidth((IOSurfaceRef)screenSurface); size_t height = IOSurfaceGetHeight((IOSurfaceRef)screenSurface); CFMutableDictionaryRef dict; size_t pitch = width*4, size = width*height*4; int bPE=4; char pixelFormat[4] = {'A','R','G','B'}; dict = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); CFDictionarySetValue(dict, kIOSurfaceIsGlobal, kCFBooleanTrue); CFDictionarySetValue(dict, kIOSurfaceBytesPerRow, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, &pitch)); CFDictionarySetValue(dict, kIOSurfaceBytesPerElement, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, &bPE)); CFDictionarySetValue(dict, kIOSurfaceWidth, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, &width)); CFDictionarySetValue(dict, kIOSurfaceHeight, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, &height)); CFDictionarySetValue(dict, kIOSurfacePixelFormat, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, pixelFormat)); CFDictionarySetValue(dict, kIOSurfaceAllocSize, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, &size)); IOSurfaceRef destSurf = IOSurfaceCreate(dict); IOSurfaceAcceleratorRef outAcc; IOSurfaceAcceleratorCreate(NULL, 0, &outAcc); IOSurfaceAcceleratorTransferSurface(outAcc, (IOSurfaceRef)screenSurface, destSurf, dict,NULL); IOSurfaceUnlock((IOSurfaceRef)screenSurface, kIOSurfaceLockReadOnly, &aseed); CFRelease(outAcc); CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, IOSurfaceGetBaseAddress(destSurf), (width * height * 4), NULL); CGImageRef cgImage = CGImageCreate(width, height, 8, 8*4, IOSurfaceGetBytesPerRow(destSurf), CGColorSpaceCreateDeviceRGB(), kCGImageAlphaNoneSkipFirst |kCGBitmapByteOrder32Little,provider, NULL, YES, kCGRenderingIntentDefault); UIImage *image = [UIImage imageWithCGImage:cgImage]; return image; }
需要注意的是,第五种方法需要修改一下IOMobileFramebuffer的头文件。
typedef void * IOMobileFramebufferConnection;
In the reversed header, IOMobileFramebufferConnection is typedef'd to io_connect_t, which is typedef'd to io_object_t, which is mach_port_t, which is __darwin_mach_port_t, which is __darwin_mach_port_name_t, which is __darwin_natural_t, which is unsigned int! Int just happens to be pointer-sized on 32-bit, but is not under 64-bit。
修改好的头文件顺便也丢上来吧,解压后放在Project的根目录下。
如果你使用的是theos的话,记得在Makefile里写上,
YOUR_TWEAK_NAME_PRIVATE_FRAMEWORKS = IOSurface IOKit IOMobileFramebuffer
YOUR_TWEAK_NAME_CFLAGS = -I./headers/ -I./headers/IOSurface
如 果是XCode上的Logos Tweak的话,在Build Settings -> Search Paths -> Header Search Paths里面添加一项:$(PROJECT_DIR)/YOUR_PROJECT_NAME/headers, 搜索方式为recursive. 最后在Build Phases里Link上IOSurface IOKit IOMobileFramebuffer这三个私有Framework。