WPF Model3DGroup
<Window x:Class="WpfApp108.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:WpfApp108" mc:Ignorable="d" Title="MainWindow" Height="450" Width="800"> <Viewport3D ClipToBounds="true" Canvas.Top="10"> <Viewport3D.Camera> <OrthographicCamera Position="5,5,5" LookDirection="-1,-1,-1" Width="5"/> </Viewport3D.Camera> <Viewport3D.Children> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup x:Name="Cube"> <GeometryModel3D x:Name="Front"> <GeometryModel3D.Material> <DiffuseMaterial Brush="Orange"/> </GeometryModel3D.Material> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="1,1,1 -1,1,1 -1,-1,1 1,-1,1" TextureCoordinates="1,1 0,1 0,0 1,0" TriangleIndices="0 1 2 0 2 3"/> </GeometryModel3D.Geometry> </GeometryModel3D> <GeometryModel3D x:Name="Right"> <GeometryModel3D.Material> <DiffuseMaterial Brush="Yellow"/> </GeometryModel3D.Material> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="1,1,-1 -1,1,-1 -1,1,1 1,1,1" TextureCoordinates="0,0 1,0 1,1 0,1" TriangleIndices="0 1 2 0 2 3"/> </GeometryModel3D.Geometry> </GeometryModel3D> <GeometryModel3D x:Name="Back"> <GeometryModel3D.Material> <DiffuseMaterial Brush="Red"/> </GeometryModel3D.Material> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="-1,-1,-1 -1,1,-1 1,1,-1, 1,-1,-1" TextureCoordinates="1,0 1,1 0,1 0,0" TriangleIndices="0 1 2 0 2 3"/> </GeometryModel3D.Geometry> </GeometryModel3D> <GeometryModel3D x:Name="Left"> <GeometryModel3D.Material> <DiffuseMaterial Brush="Blue"/> </GeometryModel3D.Material> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="-1,1,1 -1,1,-1 -1,-1,-1 -1,-1,1" TextureCoordinates="1,1 0,1 0,0 1,0" TriangleIndices="0 1 2 0 2 3"/> </GeometryModel3D.Geometry> </GeometryModel3D> <GeometryModel3D x:Name="Top"> <GeometryModel3D.Material> <DiffuseMaterial Brush="Green"/> </GeometryModel3D.Material> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="1,-1,1 1,-1,-1 1,1,-1 1,1,1" TextureCoordinates="1,1 0,1 0,0 1,0" TriangleIndices="0 1 2 0 2 3"/> </GeometryModel3D.Geometry> </GeometryModel3D> <GeometryModel3D x:Name="Bottom"> <GeometryModel3D.Material> <DiffuseMaterial Brush="Purple"/> </GeometryModel3D.Material> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="-1,-1,1 -1,-1,-1 1,-1,-1 1,-1,1" TextureCoordinates="0,1 0,0 1,0 1,1" TriangleIndices="0 1 2 0 2 3"/> </GeometryModel3D.Geometry> </GeometryModel3D> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D.Children> </Viewport3D> </Window>
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