WPF ViewPort3D ModelVisual3D GeometryModel3D MeshGeometry3D Positions Normals
<Window x:Class="WpfApp107.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:WpfApp107" mc:Ignorable="d" Title="MainWindow" Height="450" Width="800"> <Viewport3D> <Viewport3D.Camera> <PerspectiveCamera Position="0,0,5" LookDirection="0,0,-1" UpDirection="0,1,0"/> </Viewport3D.Camera> <ModelVisual3D> <ModelVisual3D.Content> <!--<GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="0,0,0 1,0,0 0,1,0 0,0,1" TriangleIndices="0,1,2 0,2,3 0,3,1 1,3,2"/> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial Brush="Blue"/> </GeometryModel3D.Material> </GeometryModel3D>--> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0" Normals="0 0 1 0 0 1 0 0 1 0 0 1" TextureCoordinates="0 1 1 1 0 0 1 0 " TriangleIndices="0 1 2 1 3 2" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial> <DiffuseMaterial.Brush> <SolidColorBrush Color="Cyan" Opacity="0.3"/> </DiffuseMaterial.Brush> </DiffuseMaterial> </GeometryModel3D.Material> <!-- Translate the plane. --> <GeometryModel3D.Transform> <TranslateTransform3D OffsetX="2" OffsetY="0" OffsetZ="-1" > </TranslateTransform3D> </GeometryModel3D.Transform> </GeometryModel3D> </ModelVisual3D.Content> </ModelVisual3D> <ModelVisual3D> <ModelVisual3D.Content> <AmbientLight Color="White"/> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D> </Window>
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