WPF DrawingVisual DrawingContext DrawImage RenderTargetBitmap
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace WpfApp79 { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); this.Loaded += MainWindow_Loaded; } private void MainWindow_Loaded(object sender, RoutedEventArgs e) { DrawingVisual visual = new DrawingVisual(); var drawingContext = visual.RenderOpen(); drawingContext.DrawImage(new BitmapImage(new Uri(@"../../Images/1.jpg", UriKind.RelativeOrAbsolute)), new Rect(0, 0, (int)this.ActualWidth, (int)this.ActualHeight)); drawingContext.Close(); var bmp = new RenderTargetBitmap((int)this.ActualWidth,(int)this.ActualHeight,0,0,PixelFormats.Pbgra32); bmp.Render(visual); this.Background=new ImageBrush(bmp); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace WpfApp80 { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); this.WindowState = WindowState.Maximized; this.Loaded += MainWindow_Loaded; } private void MainWindow_Loaded(object sender, RoutedEventArgs e) { RenderLines(100); } Random rand = new Random(); private void RenderLines(int lineCount) { int width = (int)this.ActualWidth; int height = (int)this.ActualHeight; // create a visual and a drawing context DrawingVisual drawingVisual = new DrawingVisual(); DrawingContext drawingContext = drawingVisual.RenderOpen(); for (int i = 0; i < lineCount; i++) { Point startPt=new Point(rand.Next(width), rand.Next(height)); Point endPt = new Point(rand.Next(width), rand.Next(height)); var lineColor = Color.FromArgb( a: (byte)rand.Next(255), r: (byte)rand.Next(255), g: (byte)rand.Next(255), b: (byte)rand.Next(255)); var pen = new Pen(new SolidColorBrush(lineColor), rand.Next(1, 10)); // draw lines onto the visual's drawing context drawingContext.DrawLine(pen, startPt, endPt); } drawingContext.Close(); // render the visual on a bitmap var bmp = new RenderTargetBitmap((int)this.ActualWidth,(int)this.ActualHeight,0,0,PixelFormats.Pbgra32); bmp.Render(drawingVisual); this.Background=new ImageBrush(bmp); } } }