WPF press keydown and show image one by one
//xaml <Window x:Class="WpfApp175.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:WpfApp175" KeyDown="Window_KeyDown" mc:Ignorable="d" WindowState="Maximized" Title="MainWindow" Height="450" Width="800"> <Grid> <Image x:Name="img" ClipToBounds="True" /> </Grid> </Window> //xaml.cs using System; using System.Collections.Generic; using System.Data.OleDb; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace WpfApp175 { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); this.DataContext = this; this.Loaded += MainWindow_Loaded; } private void MainWindow_Loaded(object sender, RoutedEventArgs e) { var imgsList = System.IO.Directory.GetFiles(@"..\..\Images").OrderByDescending(x => x.Length).ToList(); ImgsList = new List<string>(imgsList); img.Source = new BitmapImage(new Uri(ImgsList[ImgIndex], UriKind.RelativeOrAbsolute)); ImgsCount = ImgsList.Count; } public List<string> ImgsList = new List<string>(); public int ImgsCount { get; set; } public int ImgIndex { get; set; } = 0; private void Window_KeyDown(object sender, KeyEventArgs e) { if(e.Key==Key.Down) { img.Source = new BitmapImage(new Uri(ImgsList[ImgIndex], UriKind.RelativeOrAbsolute)); ++ImgIndex; if (ImgIndex >= ImgsCount) { ImgIndex = 0; } } } } }