C# factory and abstract factory

Copy from https://dotnettutorials.net/lesson/abstract-factory-design-pattern-csharp/

 

“A factory is an object used for creating other objects. In technical terms, we can say that a factory is a class with a method. That method will create and return different objects based on the received input parameter“.

复制代码
public interface IHuman
{
    void Eat();
    void Drink();
}

public  class HumanFactory
{
    public static IHuman GetHuman(string humanType)
    {
        IHuman human = null;
        if(humanType=="North")
        {
            human = new NorthHuman();
        }
        else if(humanType=="South")
        {
            human = new SouthHuman();
        }
        return human;
    }
}

public class NorthHuman : IHuman
{
    public void Drink()
    {
        Console.WriteLine("North drink!");
    }

    public void Eat()
    {
        Console.WriteLine("North eat!");
    }
}

public class SouthHuman : IHuman
{
    public void Drink()
    {
        Console.WriteLine("South drink!");
    }

    public void Eat()
    {
        Console.WriteLine("South drink!");
    }
}
    

 static void FactoryDemo()
 {
     IHuman human = HumanFactory.GetHuman("North");
     human.Drink();
     human.Eat();
 }
复制代码

 

 

The Abstract Factory Design Pattern provides a way to encapsulate a group of factories with a common theme without specifying their concrete classes.

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public interface IBike
{
    void GetDetails();
}
 
public interface ICar
{
    void GetDetails();
}
 
public class RegularBike : IBike
{
    public void GetDetails()
    {
        Console.WriteLine("RegularBike GetDetails()");
    }
}
 
public class SportsBike : IBike
{
    public void GetDetails()
    {
        Console.WriteLine("SportsBike GetDetails()!");
    }
}
 
public class RegularCar : ICar
{
    public void GetDetails()
    {
        Console.WriteLine("RegularCar GetDetails!");
    }
}
 
public class SportsCar : ICar
{
    public void GetDetails()
    {
        Console.WriteLine("SportsCar GetDetails!");
    }
}
 
public interface IVehicleFactory
{
    IBike CreateBike();
    ICar CreateCar();
}
 
public class RegularVehicleFatory : IVehicleFactory
{
    public IBike CreateBike()
    {
        return new RegularBike();
    }
 
    public ICar CreateCar()
    {
        return new RegularCar();
    }
}
 
public class SportsVechicleFactory : IVehicleFactory
{
    public IBike CreateBike()
    {
        return new SportsBike();
    }
 
    public ICar CreateCar()
    {
        return new SportsCar();
    }
}
 
 
 
 static void AbstractFactoryDemo()
 {
     IVehicleFactory regularVehicleFactory = new RegularVehicleFatory();
     IBike regularBike = regularVehicleFactory.CreateBike();
     regularBike.GetDetails();
 
     ICar regularCar=regularVehicleFactory.CreateCar();
     regularCar.GetDetails();
 
     IVehicleFactory sportsVehicleFactory = new SportsVechicleFactory();
     IBike sportsBike=sportsVehicleFactory.CreateBike();
     sportsBike.GetDetails();
 
     ICar sportsCar=sportsVehicleFactory.CreateCar();
     sportsCar.GetDetails();
 }

  

posted @   FredGrit  阅读(5)  评论(0编辑  收藏  举报
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