HTML5 Cavans(9) 像素处理

<!DOCTYPE html>
<html>
<head>
    <meta http-equiv="content-type" content="text/html; charset=utf-8">
    <title></title>

    <script  type="text/javascript">
        window.onload = function () {
            var cancans = document.getElementById("myCanvas");
            //得到2D渲染上下文
            var context = document.getElementById("myCanvas").getContext("2d");
            var imageData = context.createImageData(200, 200);
            var pixels = imageData.data;
            var numPixels = imageData.height * imageData.width;

            for (var i = 0; i < numPixels; i++) {
                pixels[i * 4] = 255;
                pixels[i * 4 + 1] = 0;
                pixels[i * 4 + 2] = 0;
                pixels[i * 4 + 3] = 255;
            }
            context.putImageData(imageData, 0, 0);

            //随机图片
            for (i = 0; i < numPixels; i++) {
                pixels[i * 4] = Math.floor(Math.random() * 255);
                pixels[i * 4 + 1] = Math.floor(Math.random() * 255);
                pixels[i * 4 + 2] = Math.floor(Math.random() * 255);
                pixels[i * 4 + 3] = Math.floor(Math.random() * 255);
            }
            context.putImageData(imageData, 200, 0);

            for (var x = 0; x < imageData.width; x++) {
                for (var y = 0; y < imageData.height; y++) {
                    pixelRed = x * imageData.width * 4 + y * 4;
                    pixelGreen = pixelRed + 1;
                    pixelBlue = pixelRed + 2;
                    pixelAlpha = pixelRed + 3;

                    if (x < 100 && y < 100) {
                        pixels[pixelRed] = 255;
                        pixels[pixelGreen] = 0;
                        pixels[pixelBlue] = 0;
                        pixels[pixelAlpha] = 255;
                    }
                    else {
                        pixels[pixelRed] = 0;
                        pixels[pixelGreen] = 255;
                        pixels[pixelBlue] = 0;
                        pixels[pixelAlpha] = 255;
                    }
                }
            }
            //后4个参数分别是,imagedata画上去时的原点坐标dx,dy,宽度,长度
            //后面的dx,dy是相对前2个参数x,y的偏移,图形会偏移
            //就是实际画的位置是(x+dx,y+dy)
            context.putImageData(imageData, 0, 200, 50, 0, 100, 100);


            //马赛克效果
            var img2 = new Image();

            img2.src = "images/wsj.jpg";
            img2.onload = function () {
                context.drawImage(img2, 0, 0, img2.width, img2.height, 200, 200, 200, 200);
                var imagedata = context.getImageData(200, 200, 200, 200);
                pdata = imagedata.data;
                var numTilerows = 9;//行色块个数
                var numTilecols = 9;//列色块个数
                var tileWitdh = Math.floor(imagedata.width / numTilecols);
                var tileHight = Math.floor(imagedata.height / numTilerows);

                for (var i = 0; i < numTilerows; i++) {
                    for (var j = 0; j < numTilecols; j++) {
                        var tempData = context.getImageData(200 + j * tileWitdh, 200 + i * tileHight, 1, 1).data;
                        var pR = tempData[0];
                        var pG = tempData[1];
                        var pB = tempData[2];
                        var pA = tempData[3];
                        
                        var pixelColor = "rgba(" + pR + "," + pG + "," + pB + "," + pA + ")";
                        context.fillStyle = pixelColor;
                        context.fillRect(200 + j * tileWitdh, 200 + i * tileHight, tileWitdh, tileHight);
                        //也可以先操作图片的每个像素,最后画到画布里
//                        for (var tr = 0; tr < tileHight; tr++) {
//                            for (var td = 0; td < tileWitdh; td++) {
//                                var t = (i * tileHight + tr) * 4 * imagedata.width + (j * tileWitdh + td) * 4;
//                                pdata[t] = pR;
//                                pdata[t + 1] = pG;
//                                pdata[t + 2] = pB;
//                                pdata[t + 3] = pA;
//                            }
//                        }
                    }
                }
               // context.putImageData(imagedata, 200, 200, 200, 200);
            }
        };
    </script>
</head>
<body>
    <canvas id="myCanvas" height="500px" width="500px" style="border:1px black solid">
    </canvas>
</body>
</html>

 

posted @ 2012-07-11 11:02  Bug山Bug海  阅读(419)  评论(0编辑  收藏  举报