Unity 获取指定资源目录下的所有文件
//路径
string fullPath = "Assets/Models/21/21000001" + "/";
//获取指定路径下面的所有资源文件
if (Directory.Exists(fullPath)){
DirectoryInfo direction = new DirectoryInfo(fullPath);
FileInfo[] files = direction.GetFiles("*",SearchOption.AllDirectories);
Debug.Log(files.Length);
for(int i=0;i<files.Length;i++){
if (files[i].Name.EndsWith(".meta")){
continue;
}
Debug.Log( "Name:" + files[i].Name );
//Debug.Log( "FullName:" + files[i].FullName );
//Debug.Log( "DirectoryName:" + files[i].DirectoryName );
}
}
posted on 2017-10-20 16:33 FingerCaster 阅读(2631) 评论(0) 编辑 收藏 举报