摘要:
Enemy Attacks——敌人攻击 Enemy using System.Collections; using UnityEngine; using UnityEngine.AI; [RequireComponent(typeof(NavMeshAgent))] public class Ene 阅读全文
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Spawn System——生成系统 Spawned using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawned : MonoBeh 阅读全文
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Damage ystem——伤害系统 Projectile using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { 阅读全文
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Enemies——敌人 Enemy using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; [RequireComponent(typeof(NavMes 阅读全文
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Gun System——武器系统 Player using UnityEngine; using System.Collections; [RequireComponent(typeof(PlayerController))] [RequireComponent(typeof(GunControll 阅读全文