简单的低开编辑器(二):实现组件拖拽

好家伙,

 

0.代码已开源

Fattiger4399/lowcode-demo: 一个简单的低代码编辑器 技术栈:Vue3 element-plus jsx (github.com)

该章实现的效果:组件从物料区到画布的拖拽

 

1.分析

 

 

先来分析,鼠标点击物料区的某个组件,再将其拖拽到画布这个过程

我们如何实现组件的拖拽??

  1. 鼠标按下组件时获取当前选中组件的信息
  2. 绑定鼠标的移动和松开事件,松开时在画布上渲染当前块。
  3. 将拖拽的组件渲染在画布上。

 

<div>
            <div class="editor-left">
                {/* 根据注册列表 渲染对应的内容 可以实现h5的拖拽*/}
                {config.componentList.map(component => (
                    <div class="editor-left-item"
                        draggable
                        onDragstart={e => dragstart(e, component)}
                        onDragend={dragend}
                    >
                        <span>{component.label}</span>
                        <div>{component.preview()}</div>

                    </div>
                ))}
            </div>

            <div class="editor-top">菜单栏</div>
            <div class="editor-right">属性控制栏目</div>
            <div class="editor-container">
                <div class="editor-container-canvas">
                    {/* 产生内容 */}
                    <div class="editor-container-canvas__content"
                        style={containerStyles.value}
                        ref={containerRef}
                        onMousedown={containerMousedown}>
                        {
                            (data.value.blocks.map(block => (
                                <EditorBlock
                                    class={block.focus ? 'editor-block-focus' : ''}
                                    block={block}
                                    onMousedown={(e) => blockMousedown(e, block)}
                                ></EditorBlock>
                            )))
                        }
                    </div>
                </div>
            </div>

        </div>

 

2.处理物料区   

import { registerConfig as config } from './utils/editor-config'

config为我们的组件注册表信息

 
  const { dragstart, dragend } = useMenuDragger(containerRef, data)

{config.componentList.map(component => ( <div class="editor-left-item" draggable onDragstart={e => dragstart(e, component)} onDragend={dragend} > <span>{component.label}</span> <div>{component.preview()}</div> </div> ))}

 

此处为物料组件添加onDragstart和onDragend事件

 

useMenuDragger.js

export function useMenuDragger(containerRef,data){
    let currentComponent = null;
        const dragenter = (e) => {
            e.dataTransfer.dropEffect = 'move'; //h5的拖动图标
        }

        const dragover = (e) => {
            e.preventDefault();
        }

        const dragleave = (e) => {
            e.dataTransfer.dropEffect = 'none';
        }

        const drop = (e) => {
            //先留在这
            console.log(e.offsetY)
            console.log(e.offsetX)

            let blocks = data.value.blocks;//内部已渲染的组件
            data.value = {
                ...data.value, blocks: [
                    ...blocks,
                    {
                        top: e.offsetY,
                        left: e.offsetX,
                        zIndex: 1,
                        key: currentComponent.key,
                        alignCenter: true //松手时剧中 
                    }
                ]
            }
            currentComponent = null
        }
        const dragstart = (e, component) => {
            //dragenter进入元素中
            containerRef.value.addEventListener('dragenter', dragenter)
            containerRef.value.addEventListener('dragover', dragover)
            containerRef.value.addEventListener('dragleave', dragleave)
            containerRef.value.addEventListener('drop', drop)
            currentComponent = component
        }
        const dragend = (e) => {
            containerRef.value.removeEventListener('dragenter', dragenter)
            containerRef.value.removeEventListener('dragover', dragover)
            containerRef.value.removeEventListener('dragleave', dragleave)
            containerRef.value.removeEventListener('drop', drop)
        }
        return{
            dragstart,
            dragend
        }
}

 

 

3.处理画布区域  

<div class="editor-container-canvas__content"
                        style={containerStyles.value}
                        ref={containerRef}
                        onMousedown={containerMousedown}>
                        {
                            (data.value.blocks.map(block => (
                                <EditorBlock
                                    class={block.focus ? 'editor-block-focus' : ''}
                                    block={block}
                                    onMousedown={(e) => blockMousedown(e, block)}
                                ></EditorBlock>
                            )))
                        }
                    </div>

组件传值

当组件被拉倒画布后

const drop = (e) => {
            //先留在这
            console.log(e.offsetY)
            console.log(e.offsetX)

            let blocks = data.value.blocks;//内部已渲染的组件
            data.value = {
                ...data.value, blocks: [
                    ...blocks,
                    {
                        top: e.offsetY,
                        left: e.offsetX,
                        zIndex: 1,
                        key: currentComponent.key,
                        alignCenter: true //松手时剧中 
                    }
                ]
            }
            currentComponent = null
        }

将新组件(拖拽组件)的相关值添加到data.value.blocks中,最后由渲染器进行渲染

(data.value.blocks.map(block => (
                                <EditorBlock
                                    class={block.focus ? 'editor-block-focus' : ''}
                                    block={block}
                                    onMousedown={(e) => blockMousedown(e, block)}
                                ></EditorBlock>
                            )))

 

posted @ 2023-11-21 20:18  养肥胖虎  阅读(452)  评论(0编辑  收藏  举报