简单的低开编辑器(二):实现组件拖拽
好家伙,
0.代码已开源
Fattiger4399/lowcode-demo: 一个简单的低代码编辑器 技术栈:Vue3 element-plus jsx (github.com)
该章实现的效果:组件从物料区到画布的拖拽
1.分析
先来分析,鼠标点击物料区的某个组件,再将其拖拽到画布这个过程
我们如何实现组件的拖拽??
- 鼠标按下组件时获取当前选中组件的信息
- 绑定鼠标的移动和松开事件,松开时在画布上渲染当前块。
- 将拖拽的组件渲染在画布上。
<div>
<div class="editor-left">
{/* 根据注册列表 渲染对应的内容 可以实现h5的拖拽*/}
{config.componentList.map(component => (
<div class="editor-left-item"
draggable
onDragstart={e => dragstart(e, component)}
onDragend={dragend}
>
<span>{component.label}</span>
<div>{component.preview()}</div>
</div>
))}
</div>
<div class="editor-top">菜单栏</div>
<div class="editor-right">属性控制栏目</div>
<div class="editor-container">
<div class="editor-container-canvas">
{/* 产生内容 */}
<div class="editor-container-canvas__content"
style={containerStyles.value}
ref={containerRef}
onMousedown={containerMousedown}>
{
(data.value.blocks.map(block => (
<EditorBlock
class={block.focus ? 'editor-block-focus' : ''}
block={block}
onMousedown={(e) => blockMousedown(e, block)}
></EditorBlock>
)))
}
</div>
</div>
</div>
</div>
2.处理物料区
import { registerConfig as config } from './utils/editor-config'
config为我们的组件注册表信息
const { dragstart, dragend } = useMenuDragger(containerRef, data)
{config.componentList.map(component => ( <div class="editor-left-item" draggable onDragstart={e => dragstart(e, component)} onDragend={dragend} > <span>{component.label}</span> <div>{component.preview()}</div> </div> ))}
此处为物料组件添加onDragstart和onDragend事件
useMenuDragger.js
export function useMenuDragger(containerRef,data){
let currentComponent = null;
const dragenter = (e) => {
e.dataTransfer.dropEffect = 'move'; //h5的拖动图标
}
const dragover = (e) => {
e.preventDefault();
}
const dragleave = (e) => {
e.dataTransfer.dropEffect = 'none';
}
const drop = (e) => {
//先留在这
console.log(e.offsetY)
console.log(e.offsetX)
let blocks = data.value.blocks;//内部已渲染的组件
data.value = {
...data.value, blocks: [
...blocks,
{
top: e.offsetY,
left: e.offsetX,
zIndex: 1,
key: currentComponent.key,
alignCenter: true //松手时剧中
}
]
}
currentComponent = null
}
const dragstart = (e, component) => {
//dragenter进入元素中
containerRef.value.addEventListener('dragenter', dragenter)
containerRef.value.addEventListener('dragover', dragover)
containerRef.value.addEventListener('dragleave', dragleave)
containerRef.value.addEventListener('drop', drop)
currentComponent = component
}
const dragend = (e) => {
containerRef.value.removeEventListener('dragenter', dragenter)
containerRef.value.removeEventListener('dragover', dragover)
containerRef.value.removeEventListener('dragleave', dragleave)
containerRef.value.removeEventListener('drop', drop)
}
return{
dragstart,
dragend
}
}
3.处理画布区域
<div class="editor-container-canvas__content"
style={containerStyles.value}
ref={containerRef}
onMousedown={containerMousedown}>
{
(data.value.blocks.map(block => (
<EditorBlock
class={block.focus ? 'editor-block-focus' : ''}
block={block}
onMousedown={(e) => blockMousedown(e, block)}
></EditorBlock>
)))
}
</div>
组件传值
当组件被拉倒画布后
const drop = (e) => {
//先留在这
console.log(e.offsetY)
console.log(e.offsetX)
let blocks = data.value.blocks;//内部已渲染的组件
data.value = {
...data.value, blocks: [
...blocks,
{
top: e.offsetY,
left: e.offsetX,
zIndex: 1,
key: currentComponent.key,
alignCenter: true //松手时剧中
}
]
}
currentComponent = null
}
将新组件(拖拽组件)的相关值添加到data.value.blocks中,最后由渲染器进行渲染
(data.value.blocks.map(block => (
<EditorBlock
class={block.focus ? 'editor-block-focus' : ''}
block={block}
onMousedown={(e) => blockMousedown(e, block)}
></EditorBlock>
)))