unity3D中的label控件基本操作
摘要:
#pragma strict//接收外部字符串var str :String;//接收外部赋值贴图var InageTexture: Texture;//贴图高度private var Imageheigth:int;//贴图宽度private var Imagewidth:int;//当前屏幕高度private var screenheigth:int;//当前屏幕宽度private var screenwidth:int;function Start () {//得到屏幕高宽screenheigth=Screen.height;screenwidth=Screen.width;//得到贴图 阅读全文
posted @ 2014-04-10 09:46 连一粝 阅读(762) 评论(0) 推荐(0) 编辑