Osg-Osg之特效OsgFXScribe(Qt5.14.2+osgE3.6.5+win10)-No15-OsgFXScribe

 

.pro

 1 QT       += core gui widgets
 2 TARGET = TestOsgQt
 3 TEMPLATE = app
 4 DEFINES += QT_DEPRECATED_WARNINGS
 5 CONFIG += c++11
 6 
 7 SOURCES += \
 8         main.cpp
 9 
10 HEADERS +=
11 
12 OsgDir = D:\\Gitee\\osg365R
13 CONFIG(release, debug|release) {
14         LIBS += -L$${OsgDir}/lib/ -losgDB -losgViewer -lOpenThreads -losgAnimation -losg \
15                                   -losgEarth -losgEarthAnnotation -losgEarthFeatures -losgEarthSymbology -losgEarthUtil \
16                                   -losgQOpenGL -losgUtil -losgText -losgTerrain -losgSim \
17                                   -losgShadow -losgParticle -losgManipulator -losgGA -losgFX \
18                                   -losgWidget
19 } else {
20         LIBS += -L$${OsgDir}/debug/lib/ -losgDBd -losgViewerd -lOpenThreadsd -losgAnimationd -losgd \
21                                   -losgEarthd -losgEarthAnnotationd -losgEarthFeaturesd -losgEarthSymbologyd -losgEarthUtild \
22                                   -losgQOpenGLd -losgUtild -losgTextd -losgTerraind -losgSimd \
23                                   -losgShadowd -losgParticled -losgManipulatord -losgGAd -losgFXd \
24 }
25 
26 
27 INCLUDEPATH += $${OsgDir}/include
28 DEPENDPATH += $${OsgDir}/include
View Code

main.cpp

 1 #include <QApplication>
 2 #ifdef _WIN32
 3 #include <Windows.h>
 4 #endif // _WIN32
 5 #include <iostream>
 6 //#include <math.h>
 7 
 8 #include <osg/Node>
 9 #include <osg/Group>
10 #include <osgDB/ReadFile>
11 #include <osgViewer/Viewer>
12 #include <osg/Geode>
13 #include <osg/ShapeDrawable>
14 #include <osg/Material>
15 #include <osg/Image>
16 #include <osg/Texture2D>
17 #include <osg/BoundingSphere>
18 #include <osg/LineWidth>
19 #include <osg/Point>
20 #include <osg/TexGen>
21 #include <osg/TexEnv>
22 
23 //#include <osg/TessellationHints>
24 //#include <osg/NodePath>
25 #include <osgGA/GUIEventHandler>
26 #include <osgGA/GUIEventAdapter>
27 
28 #include <osg/PositionAttitudeTransform>
29 #include <osgViewer/ViewerEventHandlers>
30 #include <osg/MatrixTransform>
31 #include <OpenThreads/Thread>
32 #include <osg/LightSource>
33 #include <osg/Light>
34 
35 #include <osgFX/Scribe>
36 #include <osgFX/Outline>
37 
38 int main()
39 {
40     osg::ref_ptr<osgViewer::Viewer> viewer1 = new osgViewer::Viewer;
41     osg::ref_ptr<osg::Group> group1 = new osg::Group;
42 
43     osg::Geode *geode = new osg::Geode;
44     geode->addDrawable(new osg::ShapeDrawable(new osg::Box(osg::Vec3(), 2)));
45 
46     osg::ref_ptr<osgFX::Scribe> scribe_fx = new osgFX::Scribe;
47     scribe_fx->addChild(geode);
48     scribe_fx->setEnabled(true);
49     group1->addChild(scribe_fx.get());
50 
51     viewer1->setSceneData(group1.get());
52     viewer1->setUpViewInWindow(200, 200, 500, 500, 0);
53     return viewer1->run();
54 }
View Code

 

posted on 2022-07-11 18:28  疯狂delphi  阅读(111)  评论(0编辑  收藏  举报

导航