Osg-OsgEarth实例圆锥体旋转效果(Qt5.14.2+osgEarht3.6.5+win10)-No12-OsgEarthModelRotate

相关资料:

https://www.cnblogs.com/coolbear/p/7765862.html    osgEarth设置模型旋转角度

代码实例:

.pro

 1 QT       += core gui widgets
 2 TARGET = TestOsgQt
 3 TEMPLATE = app
 4 DEFINES += QT_DEPRECATED_WARNINGS
 5 CONFIG += c++11
 6 
 7 SOURCES += \
 8         main.cpp
 9 
10 HEADERS +=
11 
12 OsgDir = D:\\RuanJian\\osg365R
13 CONFIG(release, debug|release) {
14         LIBS += -L$${OsgDir}/lib/ -losgDB -losgViewer -lOpenThreads -losgAnimation -losg \
15                                   -losgEarth -losgEarthAnnotation -losgEarthFeatures -losgEarthSymbology -losgEarthUtil \
16                                   -losgQOpenGL -losgUtil -losgText -losgTerrain -losgSim \
17                                   -losgShadow -losgParticle -losgManipulator -losgGA -losgFX \
18                                   -losgWidget
19 } else {
20         LIBS += -L$${OsgDir}/debug/lib/ -losgDBd -losgViewerd -lOpenThreadsd -losgAnimationd -losgd \
21                                   -losgEarthd -losgEarthAnnotationd -losgEarthFeaturesd -losgEarthSymbologyd -losgEarthUtild \
22                                   -losgQOpenGLd -losgUtild -losgTextd -losgTerraind -losgSimd \
23                                   -losgShadowd -losgParticled -losgManipulatord -losgGAd -losgFXd \
24 }
25 
26 
27 INCLUDEPATH += $${OsgDir}/include
28 DEPENDPATH += $${OsgDir}/include
View Code

main.cpp

  1 #include <QApplication>
  2 
  3 #include <osg/Node>
  4 #include <osg/Group>
  5 #include <osg/Geode>
  6 #include <osg/Geometry>
  7 #include <osg/Texture2D>
  8 #include <osg/StateSet>
  9 #include <osg/PositionAttitudeTransform>
 10 #include <osgViewer/Viewer>
 11 #include <osgDB/ReadFile>
 12 #include <osgParticle/PrecipitationEffect>
 13 // 粒子效果
 14 #include <osgParticle/PrecipitationEffect>
 15 #include <osgParticle/Particle>
 16 #include <osgParticle/LinearInterpolator>
 17 #include <osgParticle/ParticleSystem>
 18 #include <osgParticle/RandomRateCounter>
 19 #include <osgParticle/PointPlacer>
 20 #include <osgParticle/RadialShooter>
 21 #include <osgParticle/ModularEmitter>
 22 #include <osgParticle/ParticleSystemUpdater>
 23 #include <osgParticle/ModularProgram>
 24 #include <osgUtil/Optimizer>
 25 #include <osgUtil/Simplifier>
 26 #include <osgParticle/FireEffect>
 27 //
 28 #include <osg/Fog>
 29 #include <osgDB/ReadFile>
 30 #include <osgViewer/Viewer>
 31 #include <osg/StateSet>
 32 #include <osg/StateAttribute>
 33 #include <osgViewer/ViewerEventHandlers>
 34 #include <osgWidget/ViewerEventHandlers>
 35 // 旋转
 36 #include <osg/NodeCallback>
 37 #include <osg/PositionAttitudeTransform>
 38 #include <osgViewer/Viewer>
 39 #include <osg/MatrixTransform>
 40 #include <osgDB/ReadFile>
 41 #include <osgGA/TrackballManipulator>
 42 // 圆形
 43 #include <osg/ShapeDrawable>
 44 // 模型旋转角度
 45 #include <osgEarthDrivers/gdal/GDALOptions>
 46 #include <osgEarthUtil/EarthManipulator>
 47 #include <osgEarthFeatures/ConvertTypeFilter>
 48 #include <osgEarthDrivers/model_simple/SimpleModelOptions>
 49 #include <osgGA/StateSetManipulator>
 50 #include <osgEarth/ImageLayer>
 51 #include <osgEarth/ModelLayer>
 52 
 53 // lonlat1:雷达波圆锥顶点
 54 // lonlat2:轨迹点
 55 void rotateCone(osg::MatrixTransform* mt, const osgEarth::SpatialReference* sr, osg::Vec3d lonlat1, osg::Vec3d lonlat2)
 56 {
 57     // 雷达波模型所在位置
 58     osgEarth::GeoPoint geoPoint1(
 59         sr,
 60         lonlat1.x(),
 61         lonlat1.y(),
 62         lonlat1.z(),
 63         osgEarth::ALTMODE_ABSOLUTE);
 64     osg::Matrixd matrix1;
 65     // 获取雷达波模型从原点变换到lonlat1位置的变换矩阵
 66     geoPoint1.createLocalToWorld(matrix1);
 67     // 经纬度高程到xyz的变换
 68     osg::Vec3d world1, world2;
 69     // geoPoint1.toWorld(world1);//等同于    sr->transformToWorld(lonlat1,world1);
 70     sr->transformToWorld(lonlat2, world2);
 71     // 计算轨迹点在雷达波模型坐标系下的位置
 72     osg::Vec3 point2InRadarCoordinateSystem = world2*osg::Matrix::inverse(matrix1);
 73     // 在雷达波模型坐标系下,对Z轴进行旋转,与连接原点指向轨迹点方向的矢量重合,计算出此旋转矩阵
 74     osg::Matrixd rotMat = osg::Matrixd::rotate(osg::Z_AXIS, point2InRadarCoordinateSystem-osg::Vec3(0,0,0));
 75     // 将计算出的旋转矩阵赋给雷达波模型所在的mt
 76     mt->setMatrix(rotMat);
 77 }
 78 
 79 int main(int argc, char *argv[])
 80 { 
 81     osgViewer::Viewer viewer;
 82     std::string world_tif = "D:\\osgFiles\\world.tif";
 83     osgEarth::Map* map = new osgEarth::Map();
 84     // Start with a basemap imagery layer; we'll be using the GDAL driver
 85     // to load a local GeoTIFF file:
 86     osgEarth::Drivers::GDALOptions basemapOpt;
 87     basemapOpt.url() = world_tif;
 88 
 89     map->addLayer(new osgEarth::ImageLayer(osgEarth::ImageLayerOptions("basemap", basemapOpt)));
 90 
 91     osgEarth::MapNodeOptions mapNodeOptions;
 92     mapNodeOptions.enableLighting() = false;
 93     osgEarth::MapNode* mapNode = new osgEarth::MapNode(map, mapNodeOptions);
 94 
 95     osgEarth::Drivers::SimpleModelOptions opt;
 96     opt.location() = osg::Vec3(118, 40, 10000);
 97     //opt.url() = "cow.osg.1000,1000,1000.scale";
 98     osg::Geode* geode = new osg::Geode;
 99     osg::ShapeDrawable* cone = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(), 10000, 50000));
100     //osg::ShapeDrawable* cone = new osg::ShapeDrawable(new osg::Box(osg::Vec3(), 50000));
101     geode->addDrawable(cone);
102     osg::MatrixTransform* mtCone = new osg::MatrixTransform;
103     mtCone->addChild(geode);
104     opt.node() = mtCone;
105     map->addLayer(new osgEarth::ModelLayer("", opt));
106 
107     rotateCone(mtCone, map->getProfile()->getSRS(), osg::Vec3(118, 40, 100), osg::Vec3(120, 40, 100));
108 
109     osg::Group* root = new osg::Group();
110     root->addChild(mapNode);
111     viewer.setSceneData(root);
112     viewer.setCameraManipulator(new osgEarth::Util::EarthManipulator());
113 
114     // Process cmdline args
115     //MapNodeHelper().parse(mapNode, arguments, &viewer, root, new LabelControl("Features Demo"));
116 
117     //视点定位模型所在位置
118     osgEarth::Viewpoint vp("", 118, 40, 1000.0, -2.50, -90.0, 1.5e6);
119     (dynamic_cast<osgEarth::Util::EarthManipulator*>(viewer.getCameraManipulator()))->setViewpoint(vp);
120 
121     // add some stock OSG handlers:
122     viewer.addEventHandler(new osgViewer::StatsHandler());
123     viewer.addEventHandler(new osgViewer::WindowSizeHandler());
124     viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
125     viewer.setUpViewInWindow(50,50,500,400);
126     return viewer.run();
127 }
View Code

 

posted on 2022-02-10 17:25  疯狂delphi  阅读(310)  评论(0编辑  收藏  举报

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