Osg-Osg实例圆柱体对象局部旋转效果(Qt5.14.2+osgEarht3.6.5+win10)-No11-CylinderRotate

相关资料:

https://www.cnblogs.com/kekec/archive/2011/08/15/2139893.html     osg中使用MatrixTransform来实现模型的平移/旋转/缩放

代码实例:

.pro

 1 QT       += core gui widgets
 2 TARGET = TestOsgQt
 3 TEMPLATE = app
 4 DEFINES += QT_DEPRECATED_WARNINGS
 5 CONFIG += c++11
 6 
 7 SOURCES += \
 8         main.cpp
 9 
10 HEADERS +=
11 
12 OsgDir = D:\\RuanJian\\osg365R
13 CONFIG(release, debug|release) {
14         LIBS += -L$${OsgDir}/lib/ -losgDB -losgViewer -lOpenThreads -losgAnimation -losg \
15                                   -losgEarth -losgEarthAnnotation -losgEarthFeatures -losgEarthSymbology -losgEarthUtil \
16                                   -losgQOpenGL -losgUtil -losgText -losgTerrain -losgSim \
17                                   -losgShadow -losgParticle -losgManipulator -losgGA -losgFX \
18                                   -losgWidget
19 } else {
20         LIBS += -L$${OsgDir}/debug/lib/ -losgDBd -losgViewerd -lOpenThreadsd -losgAnimationd -losgd \
21                                   -losgEarthd -losgEarthAnnotationd -losgEarthFeaturesd -losgEarthSymbologyd -losgEarthUtild \
22                                   -losgQOpenGLd -losgUtild -losgTextd -losgTerraind -losgSimd \
23                                   -losgShadowd -losgParticled -losgManipulatord -losgGAd -losgFXd \
24 }
25 
26 
27 INCLUDEPATH += $${OsgDir}/include
28 DEPENDPATH += $${OsgDir}/include
View Code

main.cpp

 1 #include <QApplication>
 2 
 3 #include <osg/Node>
 4 #include <osg/Group>
 5 #include <osg/Geode>
 6 #include <osg/Geometry>
 7 #include <osg/Texture2D>
 8 #include <osg/StateSet>
 9 #include <osg/PositionAttitudeTransform>
10 #include <osgViewer/Viewer>
11 #include <osgDB/ReadFile>
12 #include <osgParticle/PrecipitationEffect>
13 // 雨雪效果
14 #include <osg/MatrixTransform>
15 // 粒子效果
16 #include <osgParticle/PrecipitationEffect>
17 #include <osgParticle/Particle>
18 #include <osgParticle/LinearInterpolator>
19 #include <osgParticle/ParticleSystem>
20 #include <osgParticle/RandomRateCounter>
21 #include <osgParticle/PointPlacer>
22 #include <osgParticle/RadialShooter>
23 #include <osgParticle/ModularEmitter>
24 #include <osgParticle/ParticleSystemUpdater>
25 #include <osgParticle/ModularProgram>
26 #include <osgUtil/Optimizer>
27 #include <osgUtil/Simplifier>
28 #include <osgParticle/FireEffect>
29 //
30 #include <osg/Fog>
31 #include <osgDB/ReadFile>
32 #include <osgViewer/Viewer>
33 #include <osg/StateSet>
34 #include <osg/StateAttribute>
35 #include <osgViewer/ViewerEventHandlers>
36 #include <osgWidget/ViewerEventHandlers>
37 // 旋转
38 #include <osg/NodeCallback>
39 #include <osg/PositionAttitudeTransform>
40 #include <osgViewer/Viewer>
41 #include <osg/MatrixTransform>
42 #include <osgDB/ReadFile>
43 #include <osgGA/TrackballManipulator>
44 // 圆形
45 #include <osg/ShapeDrawable>
46 
47 int main(int argc, char *argv[])
48 { 
49     // 创建圆柱体
50     double r = 0.5;
51     double h = 3.0;
52     osg::Vec3 orginPt(0.0, 0.0, 0.0);
53     osg::ref_ptr<osg::Geode> cylinderGeode = new osg::Geode;
54     osg::ref_ptr<osg::Cylinder> geoCylinder = new osg::Cylinder(orginPt, r, h);
55     osg::ref_ptr<osg::ShapeDrawable> cylinderDrawable = new osg::ShapeDrawable(geoCylinder.get());
56     cylinderDrawable->setColor(osg::Vec4(1.0f,0.0f,0.0f,1.0f));
57     cylinderGeode->addDrawable(cylinderDrawable.get());
58 
59     // -- 以下操作都是针对局部坐标系而言 --
60     // 先将圆柱体平移(20.0, -12.0, -35.0)
61     // 再将z轴方向旋转至向量n方向  此时局部坐标系的z轴和n向量一致
62     // 接着,将旋转后的模型的沿z方向平移0.5*h长度 (全局坐标系,相当于沿n方向平移0.5*h长度)
63     // 最后将模型放大2倍
64     osg::Vec3 n(1.0, 1.0, -1.0);
65     osg::Vec3 z(0.0, 0.0, 1.0);
66     n.normalize();
67     osg::ref_ptr<osg::MatrixTransform> root = new osg::MatrixTransform;
68     root->setMatrix(osg::Matrix::scale(osg::Vec3(2.0, 2.0, 2.0))*
69                  osg::Matrix::translate(osg::Vec3(0, 0, 0.5*h))*
70             osg::Matrix::rotate(z, n)*
71             osg::Matrix::translate(osg::Vec3(20.0, -12.0, -35.0)));
72     root->addChild(cylinderGeode);
73 
74     osgViewer::Viewer viewer;
75     //创建节点到场景中
76     viewer.setUpViewInWindow(50,50,500,400);
77     viewer.setSceneData(root);
78     viewer.realize();
79     return viewer.run();
80 }
View Code

 

posted on 2022-02-10 16:55  疯狂delphi  阅读(170)  评论(0编辑  收藏  举报

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