红黑树

package main

//定义常量红黑
const (
    RED   = true
    BLACK = false
)

//红黑树结构
type RBNode struct {
    Left   *RBNode //左节点
    Right  *RBNode //右边节点
    Parent *RBNode //父亲节点
    Color  bool    //颜色
    //DataItem interface{} //数据
    Item //数据接口
}

//数据接口
type Item interface {
    Less(than Item) bool
}

//红黑树
type RBtree struct {
    NIL   *RBNode
    Root  *RBNode
    count uint
}

//比大小
func less(x, y Item) bool {
    return x.Less(y)
}

//初始化内存
func NewRBTree() *RBtree {
    return new(RBtree).Init()
}

//初始化红黑树
func (rbt *RBtree) Init() *RBtree {
    node := &RBNode{nil, nil, nil, BLACK, nil}
    return &RBtree{node, node, 0}
}

//获取红黑树长度
func (rbt *RBtree) Len() uint {
    return rbt.count
}

//取得红黑树的极大值节点
func (rbt *RBtree) max(x *RBNode) *RBNode {
    if x == rbt.NIL {
        return rbt.NIL
    }
    for x.Right != rbt.NIL {
        x = x.Right
    }
    return x
}

//取得红黑树的极小值
func (rbt *RBtree) min(x *RBNode) *RBNode {
    if x == rbt.NIL {
        return rbt.NIL
    }
    for x.Left != rbt.NIL {
        x = x.Left
    }
    return x
}

//搜索红黑树
func (rbt *RBtree) search(x *RBNode) *RBNode {
    pnode := rbt.Root //根节点
    for pnode != rbt.NIL {
        if less(pnode.Item, x.Item) {
            pnode = pnode.Right
        } else if less(x.Item, pnode.Item) {
            pnode = pnode.Left
        } else {
            break //找到
        }
    }
    return pnode
}

func (rbt *RBtree) leftRotate(x *RBNode) {
    if x.Right == rbt.NIL {
        return //左旋转,逆时针,右孩子不可以为0
    }
    y := x.Right
    x.Right = y.Left //实现旋转的左旋
    if y.Left != rbt.NIL {
        y.Left.Parent = x //设定父亲节点
    }
    y.Parent = x.Parent //传递父节点
    if x.Parent == rbt.NIL {
        //根节点
        rbt.Root = y
    } else if x == x.Parent.Left { //x在根节点左边
        x.Parent.Left = y
    } else { //x在根节点右边
        x.Parent.Right = y
    }
    y.Left = x
    x.Parent = y

}
func (rbt *RBtree) rightRotate(x *RBNode) {
    if x.Left == nil {
        return //右边旋转,左子树不可以为空
    }
    y := x.Left
    x.Left = y.Right
    if y.Right != rbt.NIL {
        y.Right.Parent = x //设置祖先
    }
    y.Parent = x.Parent //y保存x的父亲节点
    if x.Parent == rbt.NIL {
        rbt.Root = y
    } else if x == x.Parent.Left { //x小于根节点
        x.Parent.Left = y //父亲节点的孩子是x,改。父亲节点孩子y
    } else { //x大于根节点
        x.Parent.Right = y
    }
    y.Right = x
    x.Parent = y

}

//插入一条数据
func (rbt *RBtree) Insert(item Item) *RBNode {
    if item == nil {
        return nil
    }
    return rbt.insert(&RBNode{rbt.NIL, rbt.NIL, rbt.NIL, RED, item})
}

//插入
func (rbt *RBtree) insert(z *RBNode) *RBNode {

    //寻找插入位置
    x := rbt.Root
    y := rbt.NIL

    for x != rbt.NIL {
        y = x                     //备份位置,数据插入x,y之间
        if less(z.Item, x.Item) { //小于
            x = x.Left
        } else if less(x.Item, z.Item) { //大于
            x = x.Right
        } else { //相等
            return x //数据已经存在,无法插入
        }
    }
    z.Parent = y

    if y == rbt.NIL {
        rbt.Root = z
    } else if less(z.Item, y.Item) {
        y.Left = z //小于左边插入
    } else {
        y.Right = z //大于右边插入
    }
    rbt.count++
    rbt.insertFixup(z) //调整平衡
    return z

}

//插入之后,调整平衡
func (rbt *RBtree) insertFixup(z *RBNode) {
    for z.Parent.Color == RED { //一直循环下去,直到根节点
        if z.Parent == z.Parent.Parent.Left { //父亲节点在爷爷左边
            y := z.Parent.Parent.Right
            if y.Color == RED { //判断大伯节点红色,黑色

                z.Parent.Color = BLACK
                y.Color = BLACK
                z.Parent.Parent.Color = RED
                z = z.Parent.Parent //循环前进

            } else {
                if z == z.Parent.Right { //z比父亲小
                    z = z.Parent
                    rbt.leftRotate(z) //左旋

                } else { //z比父亲大
                    z.Parent.Color = BLACK
                    z.Parent.Parent.Color = RED
                    rbt.rightRotate(z.Parent.Parent)
                }
            }

        } else { // //父亲节点在爷爷右边
            y := z.Parent.Parent.Left //叔叔节点
            if y.Color == RED {       //判断大伯节点红色,黑色
                z.Parent.Color = BLACK
                y.Color = BLACK
                z.Parent.Parent.Color = RED
                z = z.Parent.Parent //循环前进
            } else {
                if z == z.Parent.Left {
                    z = z.Parent
                    rbt.rightRotate(z)
                } else {
                    z.Parent.Color = BLACK
                    z.Parent.Parent.Color = RED
                    rbt.leftRotate(z.Parent.Parent)
                }

            }
        }
    }
    rbt.Root.Color = BLACK
}
func (rbt *RBtree) GetDepth() int {
    var getDeepth func(node *RBNode) int //函数

    //函数包含
    getDeepth = func(node *RBNode) int {
        if node == nil {
            return 0
        }
        if node.Left == nil && node.Right == nil {
            return 1
        }
        var leftdeep int = getDeepth(node.Left)
        var rightdeep int = getDeepth(node.Right)
        if leftdeep > rightdeep {
            return leftdeep + 1
        } else {
            return rightdeep + 1
        }
    }
    return getDeepth(rbt.Root)

}

//近似查找
func (rbt *RBtree) searchle(x *RBNode) *RBNode {
    p := rbt.Root //根节点
    n := p        //备份根节点
    for n != rbt.NIL {
        if less(n.Item, x.Item) {
            p = n
            n = n.Right //大于
        } else if less(x.Item, n.Item) {
            p = n
            n = n.Left //小于
        } else {
            return n
            break //跳出循环
        }
    }
    if less(p.Item, x.Item) {
        return p
    }
    p = rbt.desuccessor(p) //近似处理
    return p
}
func (rbt *RBtree) successor(x *RBNode) *RBNode {
    if x == rbt.NIL {
        return rbt.NIL
    }
    if x.Right != rbt.NIL {
        return rbt.min(x.Right) //取得右边最小
    }
    y := x.Parent
    for y != rbt.NIL && x == y.Right {
        x = y
        y = y.Parent
    }
    return y

}
func (rbt *RBtree) desuccessor(x *RBNode) *RBNode {
    if x == rbt.NIL {
        return rbt.NIL
    }
    if x.Left != rbt.NIL {
        return rbt.max(x.Left) //取得左边最大
    }
    y := x.Parent
    for y != rbt.NIL && x == y.Left {
        x = y
        y = y.Parent
    }
    return y
}

//最小,最大,查找,修改,近似查找
func (rbt *RBtree) Delete(item Item) Item {
    if item == nil {
        return nil
    }
    return rbt.delete(&RBNode{rbt.NIL, rbt.NIL, rbt.NIL, RED, item}).Item
}

func (rbt *RBtree) delete(key *RBNode) *RBNode {
    z := rbt.search(key) //寻找要删除的节点
    if z == rbt.NIL {
        return rbt.NIL //无需删除
    }
    //新建节点下,x,y备份,夹逼
    var x *RBNode
    var y *RBNode

    //节点
    ret := &RBNode{rbt.NIL, rbt.NIL, rbt.NIL, z.Color, z.Item}

    if z.Left == rbt.NIL || z.Right == rbt.NIL {
        y = z //单节点,y,z重合
    } else {
        y = rbt.successor(z) //找到最接近的右边最小
    }

    if y.Left != rbt.NIL {
        x = y.Left
    } else {
        x = y.Right
    }
    x.Parent = y.Parent

    if y.Parent == rbt.NIL {
        rbt.Root = x
    } else if y == y.Parent.Left {
        y.Parent.Left = x
    } else {
        y.Parent.Right = x
    }

    if y != z {
        z.Item = y.Item
    }
    if y.Color == BLACK {
        rbt.deleteFixup(x)
    }

    rbt.count--
    return ret

}

//删除时的红黑修复需要考虑四种情况(下面的“X”指取代了被删节点位置的新节点)
// (1) X的兄弟节点是红色的:
//        |                              |
//       1●                             3●
//       / \             --------\      / \
// X-> 2●   ○3 <-brother --------/    1○   ●5
//         / \                        / \
//       4●   ●5                X-> 2●   ●4
//
// (2) X的兄弟节点是黑色的,而且兄弟节点的两个孩子都是黑色的:
//        |                              |
//       1○                         X-> 1○
//       / \             --------\      / \
// X-> 2●   ●3 <-brother --------/    2●   ○3
//         / \                            / \
//       4●   ●5                        4●   ●5
//
// (3) X的兄弟节点是黑色的,兄弟的左孩子是红色的,右孩子是黑色的:
//        |                              |
//       1○                             1○
//       / \             --------\      / \
// X-> 2●   ●3 <-brother --------/ X->2●   ●4
//         / \                              \
//       4○   ●5                             ○3
//                                            \
//                                             ●5
//
// (4) X的兄弟节点是黑色的,兄弟的右孩子是红色的:
//        |                              |
//       1○                             3○   X->root and loop while end
//       / \             --------\      / \
// X-> 2●   ●3 <-brother --------/    1●   ●5
//         / \                        / \
//       4○   ○5                    2●   ○4
//
//以上是兄弟节点在X右边时的情况,在X左边是取相反即可!
func (rbt *RBtree) deleteFixup(x *RBNode) {
    for x != rbt.Root && x.Color == BLACK {
        if x == x.Parent.Left { //x在左边
            w := x.Parent.Right //哥哥节点
            if w.Color == RED { //左边旋转
                w.Color = BLACK
                x.Parent.Color = RED
                rbt.leftRotate(x.Parent)
                w = x.Parent.Right //循环步骤
            }
            if w.Left.Color == BLACK && w.Right.Color == BLACK {
                w.Color = RED
                x = x.Parent //循环条件

            } else {
                if w.Right.Color == BLACK {
                    w.Left.Color = BLACK
                    w.Color = RED
                    rbt.rightRotate(w) //右旋转
                    w = x.Parent.Right //循环条件
                }
                w.Color = x.Parent.Color
                x.Parent.Color = BLACK
                w.Right.Color = BLACK
                rbt.leftRotate(x.Parent)
                x = rbt.Root
            }

        } else { //x在右边
            w := x.Parent.Left  //左边节点
            if w.Color == RED { //左旋
                w.Color = BLACK
                x.Parent.Color = RED
                rbt.rightRotate(x.Parent)
                w = x.Parent.Right //循环步骤
            }
            if w.Left.Color == BLACK && w.Right.Color == BLACK {

                w.Color = RED
                x = x.Parent //循环条件
            } else {
                if w.Right.Color == BLACK {
                    w.Left.Color = BLACK
                    w.Color = RED
                    rbt.leftRotate(w) //右旋转
                    w = x.Parent.Left //循环条件
                }
                w.Color = x.Parent.Color
                x.Parent.Color = BLACK
                w.Right.Color = BLACK
                rbt.rightRotate(x.Parent)
                x = rbt.Root

            }
        }

    }
    x.Color = BLACK //循环到最后根节点,黑色

}

 

posted @ 2024-07-20 02:50  爱跑步的乌龟  阅读(4)  评论(0编辑  收藏  举报