GameByro StandardMaterial GeneratePixelShadeTree
1.AddDefaultMaterialNodes添加了Pixel in/out 常量等等
2.kContext.m_spInputs->AddOutputResource("float4", "Position", "World", "PosProjected");
kContext.m_spInputs->AddOutputResource("float4", "TexCoord", "", "DiffuseAccum");
kContext.m_spInputs->AddOutputResource("float4","Color", "", "VertexColors");
看 In/Out不爽接着加呗
3.NiMaterialResource* pkSamplerRes = kContext.m_spUniforms->AddOutputResource("sampler2D", "Sampler", "", "Sampler", 1, NiMaterialResource::SOURCE_PREDEFINED, NiShaderAttributeDesc::OT_UNDEFINED, 0); 传说中的Sampler
ShaderTree Node都有了 工具呢? GB真是奇葩~