摘要:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-BCB04DEC-7967-4091-B980-638CFDFE47EC- 阅读全文
摘要:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-BCB04DEC-7967-4091-B980-638CFDFE47EC- 阅读全文
摘要:
( local ResetMax local GetAllFilesWithPatternInDirectoryRecursively local DoedFolderExist local DoImportFile local DoExportFile local DoAutoSmooth fn 阅读全文
摘要:
light map的烘焙原理的核心算法是在VS里面利用贴图坐标变换到[-1,1]作为输出的顶点坐标。 实时渲染的顶点变换中, pos * WVP之后, 顶点坐标就变换到屏幕空间了[-1, 1](实际上还需要透视除法); 如果VertexShader里直接把纹理坐标做为变换结果输出(注意从[0,1]变 阅读全文
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