摘要:
When UE4 implement the toon material, it has its own edge test arithmetic, that is use UE4's depth texture and offset the UV to judge the current pixe 阅读全文
摘要:
When UE4 implement the toon material, it has its own edge test arithmetic, that is use UE4's depth texture and offset the UV to judge the current pixe 阅读全文
摘要:
在进行阴影绘制的时候,除了blur整张shadow map之外,实现软阴影的方法还有CSM和PCF。 CSM: CSM(Cascaded Shadow Map)即级联shadow map,又称作PSSM,它的做法是把相机从近裁剪面到远裁剪面分割成N个子视锥,每个视锥渲染一张shadow map。 一 阅读全文
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