摘要:
[Vertex_Shader] varying vec4 posPos; uniform float FXAA_SUBPIX_SHIFT = 1.0/4.0; uniform float rt_w; // GeeXLab built-in uniform float rt_h; // GeeXLab 阅读全文
摘要:
[Vertex_Shader] varying vec4 posPos; uniform float FXAA_SUBPIX_SHIFT = 1.0/4.0; uniform float rt_w; // GeeXLab built-in uniform float rt_h; // GeeXLab 阅读全文
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