摘要: AI控制,AI物体挂载,负责通过视觉/听觉侦查的敌人,记录寻路点。 using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class AICon 阅读全文
posted @ 2021-02-07 22:23 wsfw 阅读(77) 评论(0) 推荐(0) 编辑
摘要: AIManager 管理所有阵营的AI using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Camp{ Player, Enemy, NPC, Build } publi 阅读全文
posted @ 2021-02-07 22:18 wsfw 阅读(121) 评论(0) 推荐(0) 编辑