摘要: 状态基类:所有状态继承自它 public abstract class IState { public virtual AnimState selfState { get; } public abstract int animHash { get; } public virtual void Ent 阅读全文
posted @ 2021-01-28 17:33 wsfw 阅读(70) 评论(0) 推荐(0) 编辑
摘要: using UnityEngine; public class PlayerCamera3rd : MonoBehaviour { Vector3 m_defaultDir; Transform m_PlayerTransform; Vector3 m_RotateValue; Vector3 m_ 阅读全文
posted @ 2021-01-28 17:25 wsfw 阅读(99) 评论(0) 推荐(0) 编辑