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使用Json存储在在本地 using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using Newtonsoft.Json; using System; usin 阅读全文
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挂载MapBoxColider的物体Position 设置为0,0,0,总体没什么难度。 using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraControl 阅读全文
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using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Cameracontroller : MonoBehaviour { public fl 阅读全文
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class MiniMap : MonoBehaviour { public Transform miniMapRange; p 阅读全文
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支持按键输入WASD,带有方向指示 脚本挂在Handle上,其它的设置 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Eve 阅读全文
摘要:
AI控制,AI物体挂载,负责通过视觉/听觉侦查的敌人,记录寻路点。 using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class AICon 阅读全文