摘要:
将脚本挂到相机上 private Transform player;//角色 private Transform tran;//相机 private Vector3 offsetPoint;//位置偏移 private bool isRotate = false;//是否旋转 public floa 阅读全文
摘要:
1、OGUI实现血条跟随 public Camera mainCam; public Transform inPoint; private float hSliderValue; private void OnGUI() { //将世界坐标换成屏幕坐标 Vector3 temp = mainCam. 阅读全文