Unity UI 识别画圆手势

  最近做了一个项目,需要打开一个编辑UI,平时不显示,如果在UI界面上做一个按钮,感觉很丑,就想到了Reporter_Logs的画圆触发。

  识别到你在界面上画了一个圆 (可用于 Windows 和 Android) 代码如下:

bool isGestureDone()
	{
		if (Application.platform == RuntimePlatform.Android ||
			Application.platform == RuntimePlatform.IPhonePlayer)
		{
			if (Input.touches.Length != 1)
			{
				gestureDetector.Clear();
				gestureCount = 0;
			}
			else
			{
				if (Input.touches[0].phase == TouchPhase.Canceled || Input.touches[0].phase == TouchPhase.Ended)
					gestureDetector.Clear();
				else if (Input.touches[0].phase == TouchPhase.Moved)
				{
					Vector2 p = Input.touches[0].position;
					if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)
						gestureDetector.Add(p);
				}
			}
		}
		else
		{
			if (Input.GetMouseButtonUp(0))
			{
				gestureDetector.Clear();
				gestureCount = 0;
			}
			else
			{
				if (Input.GetMouseButton(0))
				{
					Vector2 p = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
					if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)
						gestureDetector.Add(p);
				}
			}
		}

		if (gestureDetector.Count < 10)
			return false;

		gestureSum = Vector2.zero;
		gestureLength = 0;
		Vector2 prevDelta = Vector2.zero;
		for (int i = 0; i < gestureDetector.Count - 2; i++)
		{

			Vector2 delta = gestureDetector[i + 1] - gestureDetector[i];
			float deltaLength = delta.magnitude;
			gestureSum += delta;
			gestureLength += deltaLength;

			float dot = Vector2.Dot(delta, prevDelta);
			if (dot < 0f)
			{
				gestureDetector.Clear();
				gestureCount = 0;
				return false;
			}

			prevDelta = delta;
		}

		int gestureBase = (Screen.width + Screen.height) / 4;

		if (gestureLength > gestureBase && gestureSum.magnitude < gestureBase / 2)
		{
			gestureDetector.Clear();
			gestureCount++;
			if (gestureCount >= numOfCircleToShow)
				return true;
		}

		return false;
	}

  

posted @ 2022-07-18 16:31  D个人笔记  阅读(295)  评论(0编辑  收藏  举报