Unity 纯C# 完成 APK从下载到 自安装
最简单的就是用androidStudio 进行编辑,打个aar 包,在Unity中调用方法,很便捷
以下内容均转载Unity论坛,Android API24版本下可用,android API 24以上版本未进行测试
void Start() { StartCoroutine(downLoadFromServer()); } IEnumerator downLoadFromServer() { string url = "http://apkdl.androidapp.baidu.com/public/uploads/store_2/f/f/a/ffaca37aaaa481003d74725273c98122.apk?xcode=854e44a4b7e568a02e713d7b0af430a9136d9c32afca4339&filename=unity-remote-4.apk"; string savePath = Path.Combine(Application.persistentDataPath, "data"); savePath = Path.Combine(savePath, "AntiOvr.apk"); Dictionary<string, string> header = new Dictionary<string, string>(); string userAgent = "Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/55.0.2883.87 Safari/537.36"; header.Add("User-Agent", userAgent); WWW www = new WWW(url, null, header); while (!www.isDone) { //Must yield below/wait for a frame GameObject.Find("TextDebug").GetComponent<Text>().text = "Stat: " + www.progress; yield return null; } byte[] yourBytes = www.bytes; GameObject.Find("TextDebug").GetComponent<Text>().text = "Done downloading. Size: " + yourBytes.Length; //Create Directory if it does not exist if (!Directory.Exists(Path.GetDirectoryName(savePath))) { Directory.CreateDirectory(Path.GetDirectoryName(savePath)); GameObject.Find("TextDebug").GetComponent<Text>().text = "Created Dir"; } try { //Now Save it System.IO.File.WriteAllBytes(savePath, yourBytes); Debug.Log("Saved Data to: " + savePath.Replace("/", "\\")); GameObject.Find("TextDebug").GetComponent<Text>().text = "Saved Data"; } catch (Exception e) { Debug.LogWarning("Failed To Save Data to: " + savePath.Replace("/", "\\")); Debug.LogWarning("Error: " + e.Message); GameObject.Find("TextDebug").GetComponent<Text>().text = "Error Saving Data"; } //Install APK installApp(savePath); } public bool installApp(string apkPath) { try { AndroidJavaClass intentObj = new AndroidJavaClass("android.content.Intent"); string ACTION_VIEW = intentObj.GetStatic<string>("ACTION_VIEW"); int FLAG_ACTIVITY_NEW_TASK = intentObj.GetStatic<int>("FLAG_ACTIVITY_NEW_TASK"); AndroidJavaObject intent = new AndroidJavaObject("android.content.Intent", ACTION_VIEW); AndroidJavaObject fileObj = new AndroidJavaObject("java.io.File", apkPath); AndroidJavaClass uriObj = new AndroidJavaClass("android.net.Uri"); AndroidJavaObject uri = uriObj.CallStatic<AndroidJavaObject>("fromFile", fileObj); intent.Call<AndroidJavaObject>("setDataAndType", uri, "application/vnd.android.package-archive"); intent.Call<AndroidJavaObject>("addFlags", FLAG_ACTIVITY_NEW_TASK); intent.Call<AndroidJavaObject>("setClassName", "com.android.packageinstaller", "com.android.packageinstaller.PackageInstallerActivity"); AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); currentActivity.Call("startActivity", intent); GameObject.Find("TextDebug").GetComponent<Text>().text = "Success"; return true; } catch (System.Exception e) { GameObject.Find("TextDebug").GetComponent<Text>().text = "Error: " + e.Message; return false; } }
第二种:对于Android API 24 以及更高版本 , 由于API的更改, 需要不同的代码
推荐用Android打一个aar包 ,简单方便效率高
//For API 24 and above private bool installApp(string apkPath) { bool success = true; GameObject.Find("TextDebug").GetComponent<Text>().text = "Installing App"; try { //Get Activity then Context AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); AndroidJavaObject unityContext = currentActivity.Call<AndroidJavaObject>("getApplicationContext"); //Get the package Name string packageName = unityContext.Call<string>("getPackageName"); string authority = packageName + ".fileprovider"; AndroidJavaClass intentObj = new AndroidJavaClass("android.content.Intent"); string ACTION_VIEW = intentObj.GetStatic<string>("ACTION_VIEW"); AndroidJavaObject intent = new AndroidJavaObject("android.content.Intent", ACTION_VIEW); int FLAG_ACTIVITY_NEW_TASK = intentObj.GetStatic<int>("FLAG_ACTIVITY_NEW_TASK"); int FLAG_GRANT_READ_URI_PERMISSION = intentObj.GetStatic<int>("FLAG_GRANT_READ_URI_PERMISSION"); //File fileObj = new File(String pathname); AndroidJavaObject fileObj = new AndroidJavaObject("java.io.File", apkPath); //FileProvider object that will be used to call it static function AndroidJavaClass fileProvider = new AndroidJavaClass("android.support.v4.content.FileProvider"); //getUriForFile(Context context, String authority, File file) AndroidJavaObject uri = fileProvider.CallStatic<AndroidJavaObject>("getUriForFile", unityContext, authority, fileObj); intent.Call<AndroidJavaObject>("setDataAndType", uri, "application/vnd.android.package-archive"); intent.Call<AndroidJavaObject>("addFlags", FLAG_ACTIVITY_NEW_TASK); intent.Call<AndroidJavaObject>("addFlags", FLAG_GRANT_READ_URI_PERMISSION); currentActivity.Call("startActivity", intent); GameObject.Find("TextDebug").GetComponent<Text>().text = "Success"; } catch (System.Exception e) { GameObject.Find("TextDebug").GetComponent<Text>().text = "Error: " + e.Message; success = false; } return success; }