C# UDP to数据
using LitJson; //引入库 using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using UnityEngine; public class UdpClient : MonoBehaviour { public delegate void logMessagaeBarScanResultDelegat(string message); public static logMessagaeBarScanResultDelegat logMBSRD; private static UdpClient instance; private UdpClient() { } public static UdpClient Instance() { if (instance == null) instance = new UdpClient(); return instance; } //以下默认都是私有的成员 string AddressIP;//获取ip Socket socket; //目标socket EndPoint serverEnd; //服务端 IPEndPoint ipEnd; //服务端端口 IPEndPoint ipSocketEnd;//蓝牙服务端口 IPEndPoint ipSocketPC; //点云服务端口 string recvStr; //接收的字符串 string sendStr; //发送的字符串 byte[] recvData = new byte[4096]; //接收的数据,必须为字节 byte[] sendData = new byte[4096]; //发送的数据,必须为字节 int recvLen; //接收的数据长度 Thread connectThread; //连接线程 //初始化 void InitSocket() { //定义连接的服务器ip和端口,可以是本机ip,局域网,互联网 ( ip地址和端口号 后端提供) // ipSocketEnd = new IPEndPoint(IPAddress.Parse("192.168.x.x"), 9981); ipSocketPC = new IPEndPoint(IPAddress.Parse("192.168.x.x"), 9981); ipSocketEnd = new IPEndPoint(IPAddress.Parse("192.168.x.x"), 9981); ipEnd = new IPEndPoint(IPAddress.Parse(AddressIP), 9981); // ipEnd = new IPEndPoint(IPAddress.Parse("192.168.220.178"), 9981); //定义套接字类型,在主线程中定义 socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); socket.Bind(ipEnd); //定义服务端 IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0); serverEnd = (EndPoint)sender; //建立初始连接,这句非常重要,第一次连接初始化了serverEnd后面才能收到消息 SocketSend("hello"); //开启一个线程连接,必须的,否则主线程卡死 connectThread = new Thread(new ThreadStart(SocketReceive)); connectThread.Start(); } void SocketSend(string sendStr) { //清空发送缓存 sendData = new byte[4096]; //数据类型转换 sendData = Encoding.ASCII.GetBytes(sendStr); //发送给指定服务端 socket.SendTo(sendData, sendData.Length, SocketFlags.None, ipSocketEnd); } void SocketSendPointCloud(string sendStr) { //清空发送缓存 sendData = new byte[4096]; //数据类型转换 sendData = Encoding.ASCII.GetBytes(sendStr); //发送给指定服务端 socket.SendTo(sendData , ipSocketPC); } //服务器接收 void SocketReceive() { //进入接收循环 while (true) { //对data清零 recvData = new byte[4096]; Debug.Log("1111111111111"); //获取客户端,获取服务端端数据,用引用给服务端赋值,实际上服务端已经定义好并不需要赋值 recvLen = socket.ReceiveFrom(recvData, ref serverEnd); Debug.Log("22222222222222" + recvLen); //Debug.LogError("message from: " + serverEnd.ToString()); //打印服务端信息 //输出接收到的数据 recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen); //print(recvStr+"消息"); // Debug.Log(recvStr + "Idear"); // TestJsonManage.state = true; TestJsonManage.result = recvStr.Trim(); Debug.Log(TestJsonManage.state + " " +" "+ logMBSRD); // 当前连接 只需要传输一次数据 传输完成后关闭 } } //连接关闭 void SocketQuit() { //关闭线程 if (connectThread != null) { connectThread.Interrupt(); connectThread.Abort(); } //最后关闭socket if (socket != null) socket.Close(); } // Use this for initialization void Start() { ///获取本地的IP地址 for (int i = 0; i < Dns.GetHostEntry(Dns.GetHostName()).AddressList.Length; i++) { if (Dns.GetHostEntry(Dns.GetHostName()).AddressList[i].AddressFamily.ToString() == "InterNetwork") { AddressIP = Dns.GetHostEntry(Dns.GetHostName()).AddressList[i].ToString(); } } InitSocket(); //在这里初始化 SendIpToBluetooth();//发送targeId,端口号 } // Update is called once per frame void Update() { } public void SendIpToBluetooth() {
// 根据要传输的结构 自己创建类 SendNetConnectProtocol sendNet = new SendNetConnectProtocol(); sendNet.Tagid = DeviceSN.GetInstance().SendSerialBy16(); sendNet.Port = 9981; string jsonData = JsonMapper.ToJson(sendNet); Debug.Log(jsonData); SocketSend(jsonData); } //reporter: '606bee3edfda85745b71348d', //sn: '3ewqeq2e2qewe', //cmd: 'insertPositionRecord', //positionTs: '1617690133', //project: '6067d03db492a38dfe6e2265', //position: '{"x":1.3,"y":3.3,"z":1.2}', //positionType: 'PointCloud', public void SendIpToPointCloud(Vector3 pos, string PointionTs) {
// 根据传输结构 自己创建对应结构的类 SendNetConnectPointCloud sendNet = new SendNetConnectPointCloud(); sendNet.reporter = "606bee3edfda85745b71348d"; sendNet.sn = DeviceSN.GetInstance().SendSerialBy16(); sendNet.cmd = "insertPositionRecord"; sendNet.positionTs = PointionTs; sendNet.project = "6067d03db492a38dfe6e2265"; sendNet.position.x = pos.x; sendNet.position.y = pos.y; sendNet.position.z = pos.z; sendNet.positionType = "PointCloud"; string jsonData = JsonMapper.ToJson(sendNet); Debug.Log(jsonData); SocketSendPointCloud(jsonData); } void OnApplicationQuit() { SocketQuit(); } }