Unity 编辑器

1. 获取拖拽物体的路径

  1. Object selectedObject = EditorGUILayout.ObjectField(selectedObject, typeof(Object));
  2. if (selectedObject != null) {
  3. string assetPath = AssetDatabase.GetAssetPath(selectedObject);
  4. }
posted @ 2020-09-29 19:29  D个人笔记  阅读(126)  评论(0编辑  收藏  举报