Unity 视角控制器/人物控制器

帮两个,一个控制水平,一个控制上下

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MouseLook : MonoBehaviour
{
    //MouseLook.cs
    //无重力:放在人上MouseXAndY 
    //加重力: 人水平MouseX 摄像机垂直MouseY 原因:P39
    public enum RotationAxes
    {
        MouseXAndY = 0,
        MouseX = 1,
        MouseY = 2
    }
    public RotationAxes axes = RotationAxes.MouseXAndY;
    public float speedV = 9.0f;
    public float speedH = 9.0f;
    public float maxhead = 45.0f;
    public float minhead = -45.0f;
    private float _rotationX = 0.0f;

    private float initialV = 0;
    private float initialH = 0;
    // Use this for initialization
    void Start()
    {
        Rigidbody body = GetComponent<Rigidbody>();
        if (body != null) body.freezeRotation = true;//禁止旋转
    }

    
    // Update is called once per frame
    void Update()
    {
        if(CommonData.menu.gameObject.activeSelf)
        {
            initialV = speedV;
            initialH = speedH;

            speedV = 3f;
            speedH = 3f;
        }

        if(CommonData.menu.gameObject.activeSelf==false&& initialV != 0)
        {
            speedV = initialV;
            speedH = initialH;

            initialV = 0;
            initialH = 0;
        }

        if (CommonData.isTyping==false)
        {
            if (axes == RotationAxes.MouseX) { transform.Rotate(0, Input.GetAxis("Mouse X") * speedH, 0); }
            if (axes == RotationAxes.MouseY)
            {
                _rotationX -= Input.GetAxis("Mouse Y") * speedV;
                _rotationX = Mathf.Clamp(_rotationX, minhead, maxhead);//限仰视俯视角度范围
                float _rotationY = transform.localEulerAngles.y;
                transform.localEulerAngles = new Vector3(_rotationX, _rotationY, 0);//设置旋转角度

            }
            if (axes == RotationAxes.MouseXAndY)
            {
                _rotationX -= Input.GetAxis("Mouse Y") * speedV ;//注意是-=
                _rotationX = Mathf.Clamp(_rotationX, minhead, maxhead);//水平Verital
                float _rotationY = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * speedH;
                transform.localEulerAngles = new Vector3(_rotationX, _rotationY, 0);
            }

            if(Input.GetKeyDown(KeyCode.PageUp))
            {
                 speedH += 1;
                 speedV += 1;
                 if (speedH > 50)
                     speedH = 50;
                 if (speedV > 50)
                     speedV = 50;
             }
            if(Input.GetKeyDown(KeyCode.PageDown))
              {
                speedH -= 1;
                speedV -= 1;
                if (speedH < 1)
                    speedH = 1;
                if (speedV < 1)
                     speedV = 1;
             }



        }
    }
}

 

posted @ 2020-04-28 15:15  D个人笔记  阅读(257)  评论(0编辑  收藏  举报