cocos2dx1.0版 linux项目转android项目需要修改的地方

以HelloWorld为例,运行build_native.sh,NDK提示编译出错.

需要修改android/jni/HelloWrold/android.mk

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := game

LOCAL_SRC_FILES := main.cpp \
../http://www.cnblogs.com/Classes/AppDelegate.cpp \
../http://www.cnblogs.com/Classes/HelloWorldScene.cpp \
../http://www.cnblogs.com/Classes/GlobalVar.cpp    \
../http://www.cnblogs.com/Classes/MenuLayer.cpp    \
../http://www.cnblogs.com/Classes/SceneManager.cpp    \
../http://www.cnblogs.com/Classes/TestSence.cpp    \
../http://www.cnblogs.com/Classes/Soldier.cpp    \
../http://www.cnblogs.com/Classes/DrawHp.cpp    \
../http://www.cnblogs.com/Classes/DrawArrows.cpp    \
../http://www.cnblogs.com/Classes/Bullet.cpp    \
../http://www.cnblogs.com/Classes/Player.cpp    \

LOCAL_C_INCLUDES := $(LOCAL_PATH)/http://www.cnblogs.com/http://www.cnblogs.com/cocos2dx \
                    $(LOCAL_PATH)/http://www.cnblogs.com/http://www.cnblogs.com/cocos2dx/platform \
                    $(LOCAL_PATH)/http://www.cnblogs.com/http://www.cnblogs.com/cocos2dx/include \
                    $(LOCAL_PATH)/http://www.cnblogs.com/http://www.cnblogs.com/CocosDenshion/include \
                    $(LOCAL_PATH)/http://www.cnblogs.com/../Classes    
                    

# it is used for ndk-r5  
# if you build with ndk-r4, comment it  
# because the new Windows toolchain doesn't support Cygwin's drive
# mapping (i.e /cygdrive/c/ instead of C:/)  
LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/http://www.cnblogs.com/libs/armeabi) \
                -lGLESv1_CM \
                -lcocos2d -llog -lcocosdenshion  \
                -L$(call host-path, $(LOCAL_PATH)/http://www.cnblogs.com/http://www.cnblogs.com/cocos2dx/platform/third_party/android/libraries) -lcurl
            
include $(BUILD_SHARED_LIBRARY)

 

posted @ 2013-04-19 00:32  phk52  阅读(121)  评论(0)    收藏  举报