cocos2dx3.8 android打包脚本编写
cocos集成了打包命令 cocos compile -p android
在这里并没有采用这个方案,而是编写自己的脚本, 理由如下
- 脚本掌握在自己手中可以第一时间解决和发现bug
- 游戏项目总会出现各种各样定制的需求,官方不可能给出全部的解决方案
为了便于管理和扩展 我们在项目根目录下新建了两个文件夹
- build/android:打包脚本目录,
- publish/android:apk输出目录
android的打包分两步:
- 编译so
- 生成apk
so的编译脚本
#!/usr/bin/env bash # set .bash_profile or .profile if [ -f ~/.bash_profile ]; then PROFILE_NAME=~/.bash_profile else PROFILE_NAME=~/.profile fi source $PROFILE_NAME DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" APP_ROOT="$DIR/../../.." APP_ANDROID_ROOT="$DIR" export COCOS2DX_ROOT=$DIR/../../cocos2d-x export NDK_DEBUG=1 echo "- config:" echo " NDK_ROOT = $NDK_ROOT" echo " COCOS2DX_ROOT = $COCOS2DX_ROOT" echo " APP_ROOT = $APP_ROOT" echo " APP_ANDROID_ROOT = $APP_ANDROID_ROOT" echo "- cleanup" find "$APP_ANDROID_ROOT" -type d | xargs chmod 755 $1 if [ -d "$APP_ANDROID_ROOT"/bin ]; then rm -rf "$APP_ANDROID_ROOT"/bin/*.apk fi mkdir -p "$APP_ANDROID_ROOT"/bin chmod 755 "$APP_ANDROID_ROOT"/bin if [ -d "$APP_ANDROID_ROOT"/assets ]; then rm -rf "$APP_ANDROID_ROOT"/assets/* fi mkdir -p "$APP_ANDROID_ROOT"/assets chmod 755 "$APP_ANDROID_ROOT"/assets # build echo "Using prebuilt externals" "$NDK_ROOT"/ndk-build $ANDROID_NDK_BUILD_FLAGS NDK_DEBUG=$NDK_DEBUG $NDK_BUILD_FLAGS -C "$APP_ANDROID_ROOT" $* \ "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos:${COCOS2DX_ROOT}/external:${COCOS2DX_ROOT}/cocos/scripting"
apk的生成脚本: 首先拷贝资源(可根据实际渠道拷贝不同的资源) 代码(可根据实际项目需求编译成字节码并混淆加密) 然后ant打包, 如果是release包还要配置签名, 这里提供一个基本的生成debug.apk的脚本
build_android.sh
#!/bin/bash projectPath="$1" dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" cd ${dir} ant -buildfile ${projectPath}/build.xml
然后编写脚本调用build_android.sh 传递参数, 为了便于以后的扩展,这里用python编写
# coding=utf-8 # !/usr/bin/python import os, shutil import datetime class BuildAndroid: def __init__(self): self.dir = os.path.split(os.path.realpath(__file__))[0] self.projectPath = "../../frameworks/runtime-src/proj.android" self.outputPath = self.dir + "/../../publish/android" self.rootPath = "../.." self.appName = "XXXXX" def build(self): rootResPath = self.rootPath + "/res/" rootSrcPath = self.rootPath + "/src/" projectResPath = self.projectPath + "/assets/res/" projectSrcPath = self.projectPath + "/assets/src/" if os.path.isdir(projectResPath): shutil.rmtree(projectResPath) if os.path.isdir(projectSrcPath): shutil.rmtree(projectSrcPath) shutil.copytree(rootResPath, projectResPath) shutil.copytree(rootSrcPath, projectSrcPath) os.system("sh build_android.sh " + self.projectPath) if not os.path.isdir(self.outputPath): os.mkdir(self.outputPath) #获得当前时间 now = datetime.datetime.now() outputFile = self.outputPath + "/" +self.appName + "_" + now.strftime("%Y%m%d%H%M") + ".apk" shutil.copy(self.projectPath + "/bin/" + self.appName + "-debug.apk", outputFile) print("[Success] " + outputFile) def run(self): os.chdir(self.dir) self.build() buildAndroid = BuildAndroid() buildAndroid.run()
这样一个基本的打包脚本就编写完成了,我们可以根据自己的项目需求来扩展python脚本