摘要: transform.position = Vector3.Lerp(start.transform.position, end.transform.position, Mathf.SmoothStep(0f, 1f, Mathf.PingPong(Time.time / 3f, 1f))); 阅读全文
posted @ 2017-07-13 15:15 CocomoNo1 阅读(149) 评论(0) 推荐(0) 编辑