摘要:
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; [AddComponentMenu("UI/Effects/Gradient")] public class Gradient : BaseVertexEffect { [Seriali... 阅读全文
摘要:
///模型从不透明变成透明直至消失 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TestClass : MonoBehaviour { private float tempTime; public... 阅读全文